Historique des commits

Auteur SHA1 Message Date
  Mr.doob 6c86b83c34 Tweaked examples. il y a 9 ans
  tschw e35a4ed601 Skin shader: Removed uniform uPixelSize. il y a 10 ans
  tschw 01609aec77 Skin shader cleanup. il y a 10 ans
  tschw ac5c50cfc8 Let skin shader use derivatives for tangents. il y a 10 ans
  tschw d37516be39 Fixed skin shader lighting. il y a 10 ans
  tschw 0671faa158 Let lighting info be fed in view space. il y a 10 ans
  gero3 923256459e fixed files to codestyle il y a 10 ans
  Mr.doob 59aebeda08 ShaderMaterial: Added derivatives property so we can inject the directive first thing. See #6493. il y a 10 ans
  Mr.doob e83bf8a30d Merge branch 'phong_diffuseColor' of https://github.com/bhouston/three.js into dev il y a 10 ans
  Ben Houston 47b7f88ba7 Fix note #3 of https://github.com/mrdoob/three.js/pull/5805#issuecomment-75610227 il y a 10 ans
  Ben Houston 784a89015a minor fix to get ShaderSkin skin shader matching previous state exactly. il y a 10 ans
  Ben Houston 74b09dd33e for consistency with new outgoingLight variable in shaders. il y a 10 ans
  Ben Houston 3e239215a6 Merge branch 'dev' of [email protected]:mrdoob/three.js into phong_diffuseColor il y a 10 ans
  Mr.doob a13c739390 *DecayExponent to *Decay il y a 10 ans
  Mr.doob 9dbd7669d0 Merge branch 'decayExponent' of https://github.com/bhouston/three.js into dev il y a 10 ans
  Mr.doob b1550613ff Merge branch 'common.glsl' of https://github.com/bhouston/three.js into dev il y a 10 ans
  Ben Houston f107059962 Merge branch 'common.glsl' into decayExponent il y a 10 ans
  Ben Houston 16c3b394bc adopt transformDirection in example/js shaders: ShaderSkin and ShaderTerrain il y a 10 ans
  Ben Houston b323f3bd7d adopt attenuation equation discussed here: https://github.com/mrdoob/three.js/pull/5787#issuecomment-68066541 Also apply attenuation formula to example shaders. il y a 10 ans
  Ben Houston 2dc5d1e71e deal with @WestLangley's issues #1, #2, #3, #4 from here: https://github.com/mrdoob/three.js/pull/5809#issuecomment-68329651 il y a 10 ans
  Ben Houston 80ff7d2ade complete application of outgoingLight and diffuseColor to ShaderSkin.js il y a 10 ans
  Ben Houston cc7634efa2 refactor shaders to use diffuseColor and outgoingLight instead of gl_FragColor. il y a 10 ans
  Ben Houston 6f8d6ddd06 remove material.ambient from everything per discussion here: https://github.com/mrdoob/three.js/pull/5741#issuecomment-67893202 il y a 10 ans
  Ben Houston 04ce05d49c unifying shader names. il y a 11 ans
  alteredq 88604b4a0a Testing the impact of normalization of transformed normals in vertex shaders (phong, normal, normalmap, skin simple). il y a 12 ans
  alteredq 886ba4de3e Renamed mPosition => worldPosition in shaders. il y a 12 ans
  alteredq 2a7885e8b3 Renamed uniform hemisphereLightPosition => hemisphereLightDirection il y a 12 ans
  alteredq 20b93e3fff Fixed HemisphereLight shading. il y a 12 ans
  alteredq 9233bffd98 Updated lights comment in skin shader. il y a 13 ans
  alteredq 5d5e034488 Added HemisphereLight support to simple skin shader. il y a 13 ans