Commit History

Upphovsman SHA1 Meddelande Datum
  alteredq 72dae73940 WebGLDeferredRenderer: refactored spotlights. 12 år sedan
  alteredq 133895ce2f WebGLDeferredRenderer: merged with @MPanknin's spotlights. 12 år sedan
  alteredq ded319658c WebGLDeferredRenderer: added setScale method. 12 år sedan
  alteredq 8492bbcafd WebGLDeferredRenderer: made width, height and scale parameters optional. 12 år sedan
  alteredq 12f76208b8 WebGLDeferredRenderer: disabling stencil test. 12 år sedan
  alteredq 91edef68e2 WebGLDeferredRenderer: made pointlights work with hierarchies. 12 år sedan
  alteredq b4a9081c27 WebGLDeferredRenderer: added support for environment mapping. 12 år sedan
  alteredq d1135bc425 WebGLDeferredRenderer: swapped order of color and normalDepth passes. 12 år sedan
  alteredq e53d1bb2c7 WebGLDeferredRenderer: less buggy transparent materials skipping. 12 år sedan
  alteredq 514aad9ab4 WebGLDeferredRenderer: skipping transparent materials. 12 år sedan
  alteredq 263960c8f8 WebGLDeferredRenderer: fixed light terms combination and z-fighting glitches. 12 år sedan
  alteredq ac5c4cd7f3 WebGLDeferredRenderer: syncing live light color, intensity, distance and visibility to deferred light proxy. 12 år sedan
  alteredq a563c88735 WebGLDeferredRenderer: made brightness parameter optional (default to 1). 12 år sedan
  alteredq 07806c89b0 WebGLDeferredRenderer: trying to match better linear space lighting in WebGLRenderer. 12 år sedan
  alteredq 8c5f2d32f2 WebGLDeferredRenderer: added antialias constructor parameter. 12 år sedan
  alteredq 7cdc9c5772 WebGLDeferredRenderer: added support for wireframe materials. 12 år sedan
  alteredq 62510731d3 WebGLDeferredRenderer: updated DirectionalLights handling. 12 år sedan
  alteredq cbad8416a4 WebGLDeferredRenderer: fixed crashing on infinite distance PointLights. 12 år sedan
  alteredq 82bbe89003 WebGLDeferredRenderer: adopted texture repeat/offset priority rules from WebGLRenderer. 12 år sedan
  alteredq 3b5d1719b2 WebGLDeferredRenderer: flipped light proxies faces orientation and depth test. 12 år sedan
  alteredq a1c6656b0a WebGLDeferredRenderer: added stencil culling of background pixels. 12 år sedan
  alteredq f7e1543715 WebGLDeferredRenderer: testing depth buffer sharing between geometry and light passes. 12 år sedan
  alteredq e38f9c840a WebGLDeferredRenderer: add support for skinning. 12 år sedan
  alteredq 56417d2011 WebGLDeferredRenderer: changed global ADDITIVE_SPECULAR renderer parameter into per-object material parameter in color G-buffer. 12 år sedan
  alteredq de059e3333 WebGLDeferredRenderer: added wrapAround material parameter to color G-buffer. 12 år sedan
  alteredq 189f042445 WebGLDeferredRenderer: renamed multiply => brightness. 12 år sedan
  alteredq 985ea0b1e3 WebGLDeferredRenderer: simplified emissive pass. 12 år sedan
  alteredq 62d71401fd WebGLDeferredRenderer: merged normal and depth passes into a single pass. 12 år sedan
  alteredq a8069fe2bd WebGLDeferredRenderer: merged bump and morph normals shaders into single normal shader. 12 år sedan
  alteredq e13a1aea67 WebGLDeferredRenderer: updating scenegraph just once per frame. 12 år sedan