Mr.doob
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762d2fa598
Added a silly check on Object3D.add(). It's a quick check and it avoids enless recursivity making the browser silently hang.
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13 years ago |
alteredq
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e228586b0f
Added docs for Quaternion. Few small fixes in Quaternion.
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13 years ago |
alteredq
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66b34bbda9
Added docs for Vector4. Also small fix to Vector4.
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13 years ago |
Mr.doob
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7fd996a872
Merge remote-tracking branch 'alteredq/dev' into dev
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13 years ago |
alteredq
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8544e4b9f5
Added Vector3 docs. Also some small fixes in Vector3 and Vector2 implementations.
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13 years ago |
Mr.doob
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514dac4d75
Moved REVISION to THREE.VERSION.
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13 years ago |
Mr.doob
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337ac0032f
LOD should now work properly from anywhere in the scene graph.
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13 years ago |
alteredq
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5bc03a68f8
Expanded Object3D doc. Removed unused "Object3D.dynamic" property.
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13 years ago |
alteredq
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673781777c
Merge remote-tracking branch 'remotes/mrdoob/dev' into dev
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13 years ago |
Mr.doob
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12121950bf
WebGLRenderer's alpha is true by default again.
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13 years ago |
alteredq
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0f13495fc5
Added docs for lights. Added default shadow parameters for DirectionalLight.
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13 years ago |
Mr.doob
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f24745ddf8
Trying WebGLRenderer alpha false by default.
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13 years ago |
Mr.doob
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a6473096d7
Fixed ColladaLoader's _strings() bug: It was returning [NaN] for empty strings.
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13 years ago |
Mr.doob
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50658bd4e6
Fixed missing "};". Updated builds.
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13 years ago |
Mr.doob
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32b581f24f
r47
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13 years ago |
alteredq
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3c618a8696
Fixed too aggressive projection matrix uniform caching.
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13 years ago |
alteredq
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efee731b4c
Fixed wrong GL parameter name.
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13 years ago |
alteredq
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37ec3d678c
Updated builds.
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13 years ago |
alteredq
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d53ddb6bf5
Updated builds.
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13 years ago |
Mr.doob
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b74342a4d6
Updated RequestAnimationFrame polyfill.
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13 years ago |
Mr.doob
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541bf84bd0
Added 'alpha' and 'premultipliedAlpha' parameters to WebGLRenderer
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13 years ago |
alteredq
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a31e8a1555
Fixed lag in shadows when light was moving.
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13 years ago |
alteredq
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8cf53364a3
Updated DirectionalLight handling in WebGLRenderer.
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13 years ago |
alteredq
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bf6b6d3c45
Modified SpotLight to cast light as PointLight (to be consistent with casted shadow).
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13 years ago |
alteredq
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6b0edfddaa
Added shadows for DirectionalLights.
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13 years ago |
alteredq
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05b32dead7
VisibleCamera => CameraHelper
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13 years ago |
alteredq
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9fdd14190e
Added check for pixel being behind light frustum in shadow map shader.
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13 years ago |
alteredq
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12bdd51aa5
Fixed VisibleCamera's near plane.
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13 years ago |
alteredq
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74a9e249ee
Modified shadow maps to use world positions of SpotLight and its target.
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13 years ago |
alteredq
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55c95ea2a2
Added flag to SpotLight for showing shadow map camera.
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13 years ago |