alteredq
|
8492bbcafd
WebGLDeferredRenderer: made width, height and scale parameters optional.
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12 years ago |
alteredq
|
12f76208b8
WebGLDeferredRenderer: disabling stencil test.
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12 years ago |
alteredq
|
91edef68e2
WebGLDeferredRenderer: made pointlights work with hierarchies.
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12 years ago |
alteredq
|
b4a9081c27
WebGLDeferredRenderer: added support for environment mapping.
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12 years ago |
alteredq
|
d1135bc425
WebGLDeferredRenderer: swapped order of color and normalDepth passes.
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12 years ago |
alteredq
|
e53d1bb2c7
WebGLDeferredRenderer: less buggy transparent materials skipping.
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12 years ago |
alteredq
|
514aad9ab4
WebGLDeferredRenderer: skipping transparent materials.
|
12 years ago |
alteredq
|
263960c8f8
WebGLDeferredRenderer: fixed light terms combination and z-fighting glitches.
|
12 years ago |
alteredq
|
ac5c4cd7f3
WebGLDeferredRenderer: syncing live light color, intensity, distance and visibility to deferred light proxy.
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12 years ago |
alteredq
|
a563c88735
WebGLDeferredRenderer: made brightness parameter optional (default to 1).
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12 years ago |
alteredq
|
07806c89b0
WebGLDeferredRenderer: trying to match better linear space lighting in WebGLRenderer.
|
12 years ago |
alteredq
|
8c5f2d32f2
WebGLDeferredRenderer: added antialias constructor parameter.
|
12 years ago |
alteredq
|
7cdc9c5772
WebGLDeferredRenderer: added support for wireframe materials.
|
12 years ago |
alteredq
|
62510731d3
WebGLDeferredRenderer: updated DirectionalLights handling.
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12 years ago |
alteredq
|
cbad8416a4
WebGLDeferredRenderer: fixed crashing on infinite distance PointLights.
|
12 years ago |
alteredq
|
82bbe89003
WebGLDeferredRenderer: adopted texture repeat/offset priority rules from WebGLRenderer.
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12 years ago |
alteredq
|
3b5d1719b2
WebGLDeferredRenderer: flipped light proxies faces orientation and depth test.
|
12 years ago |
alteredq
|
a1c6656b0a
WebGLDeferredRenderer: added stencil culling of background pixels.
|
12 years ago |
alteredq
|
f7e1543715
WebGLDeferredRenderer: testing depth buffer sharing between geometry and light passes.
|
12 years ago |
alteredq
|
e38f9c840a
WebGLDeferredRenderer: add support for skinning.
|
12 years ago |
alteredq
|
56417d2011
WebGLDeferredRenderer: changed global ADDITIVE_SPECULAR renderer parameter into per-object material parameter in color G-buffer.
|
12 years ago |
alteredq
|
de059e3333
WebGLDeferredRenderer: added wrapAround material parameter to color G-buffer.
|
12 years ago |
alteredq
|
189f042445
WebGLDeferredRenderer: renamed multiply => brightness.
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12 years ago |
alteredq
|
985ea0b1e3
WebGLDeferredRenderer: simplified emissive pass.
|
12 years ago |
alteredq
|
62d71401fd
WebGLDeferredRenderer: merged normal and depth passes into a single pass.
|
12 years ago |
alteredq
|
a8069fe2bd
WebGLDeferredRenderer: merged bump and morph normals shaders into single normal shader.
|
12 years ago |
alteredq
|
e13a1aea67
WebGLDeferredRenderer: updating scenegraph just once per frame.
|
12 years ago |
alteredq
|
defff278b9
Made WebGLDeferredRenderer self-standing.
|
12 years ago |
alteredq
|
15c5183f64
Moved WebGLDeferredRenderer to examples/js/renderers
|
12 years ago |