Geçmişin Kaydedilmesi

Yazar SHA1 Mesaj Tarih
  tschw a2a6a9d5d6 Added deprecated .uniforms and attributes*. 10 yıl önce
  tschw e84bc18049 Removed getAttributesKeys. 10 yıl önce
  tschw ab8497bd61 Renamed uniforms/attributes* to getUniforms/Attr*. 10 yıl önce
  tschw 70b4a68665 Fixed caching of vertex attributes / uniforms (changing WebGLProgram API). 10 yıl önce
  tschw 98d03cc604 Clarified & optimized shader prefix concatenation. 10 yıl önce
  Mr.doob 9b8ff14150 WebGLProgram: Simpler approach to clean up shader. Inspired by @tschw' #6557. 10 yıl önce
  Mr.doob 1ee4b5fc8e WebGLRenderer: Removed Object.keys() micro-optimizations for now. 10 yıl önce
  Mr.doob c7d0583df1 WebGLRenderer: Rescuing MorphTargets. Work in Progress... 10 yıl önce
  Mr.doob adefed2a44 WebGLProgram: Don't cache additional attribute identifiers if RawShaderMaterial. 10 yıl önce
  Mr.doob cbff3b261c ShaderMaterial: Rescuing attributes but as an Array. 10 yıl önce
  Mr.doob 5228495601 Minor clean up. 10 yıl önce
  Mr.doob 9962c0b1c2 WebGLProgram: generateDefines clean up. 10 yıl önce
  Mr.doob cdcdde9337 Reverted console.* to THREE.* change. See #5791. 10 yıl önce
  Mr.doob 59aebeda08 ShaderMaterial: Added derivatives property so we can inject the directive first thing. See #6493. 10 yıl önce
  Mr.doob 6430947eb5 WebGLProgram: Moved #extension directive before precision. See #6493. 10 yıl önce
  Arthur Silber 4332710a8a Do not define USE_LOGDEPTHBUD_EXT when not using logarithmic depth buffer 10 yıl önce
  Arthur Silber b051f59687 Fix logarithmic depth buffer not being used in shader program 10 yıl önce
  WestLangley 1df48eefe2 Removed wrap lighting from Phong and Lambert 10 yıl önce
  Ben Adams 50adbaa5c1 Mild glsl improvements 10 yıl önce
  Mr.doob 34836d4478 Clean up 10 yıl önce
  Mr.doob 9ff4f7acb4 WebGLProgram: Clean up. 10 yıl önce
  Ben Houston 81a7d078f1 Merge branch 'dev' of [email protected]:mrdoob/three.js into ambientOcclusionMap 10 yıl önce
  Andrew Ray 0f945f290b Expose more shader error information to the world 10 yıl önce
  Jan Waller 90dd7cc0d3 #5791 Use unified Log,Warn & Error handlers, rather than directly using console.error/warn/log 10 yıl önce
  Ben Houston dd679cbcfd fix @makc's issue #6109 with "attribute vec2 uv" being defined even when not needed. 10 yıl önce
  Ben Houston 0dad7ab1cf ambientOcclusion -> ao per @WestLangley feedback here: https://github.com/mrdoob/three.js/pull/6263#issuecomment-83794671 #2 10 yıl önce
  Ben Houston 6dda5e7a44 implementation of ambient occlusion map in materials and in WebGLRenderer/Program. 10 yıl önce
  Mr.doob bfd29f459f WebGLRenderer: Avoid flat shading buffer creation when using MeshPhongMaterial and clean up. See #6117. 10 yıl önce
  Mr.doob 09de063fab WebGLRenderer: Derivatives based FlatShading in MeshPhongMaterial. See #6117. 10 yıl önce
  gero3 fe8493157e codestyle fixes 10 yıl önce