Historia zmian

Autor SHA1 Wiadomość Data
  Mr.doob 3ed8a04c0c WebGLRenderer: Implemented MeshFaceMaterial/MultiMaterial. 10 lat temu
  Mr.doob d74af727b7 Added IndexBufferAttribute. 10 lat temu
  Mr.doob 4b6e3d777d Added WebGLIndexedBufferRenderer 10 lat temu
  Mr.doob f7cc098192 Added WebGLBufferRenderer. 10 lat temu
  Mr.doob 5d3f840805 Added CanvasTexture. 10 lat temu
  Fordy 9b49f963ac renamed webglproperties method names. Now correctly accounts for interleaved attributes sharing buffers 10 lat temu
  WestLangley db23097853 MeshPhongMaterial: Added support for Emissive Maps 10 lat temu
  Mr.doob ed0b2eafe8 DirectGeometry: Removed indices. 10 lat temu
  Mr.doob 4d374abbdc DirectGeometry now acts as intermediary between Geometry and BufferGeometry. 10 lat temu
  Mr.doob 39e8a9762d Renamed DynamicGeometry to DirectGeometry. 10 lat temu
  Mr.doob 191bb16cd4 Renamed THREE.SegmentsLine to THREE.LineSegments. See 9b63a1d906e0e5f33cadc145664c6bf44aa68fed 10 lat temu
  Mr.doob 9b63a1d906 Added THREE.SegmentsLine. 10 lat temu
  Mr.doob bf573f30af Modularised WebGLGeometries. 10 lat temu
  Mr.doob 2189bd1a6a Added DynamicGeometry. See #6377. 10 lat temu
  Ben Adams 1d163773f4 Add defines for favoured glsl functions 10 lat temu
  Ricardo Cabello 2d856c960a Merge pull request #6347 from benaadams/glsl-improvements 10 lat temu
  Mr.doob 4f4c1dece5 WebGLRenderer: Removed Geometry render path. Everything is now BufferGeometry (internally). 10 lat temu
  Ben Adams 50adbaa5c1 Mild glsl improvements 10 lat temu
  Mr.doob 98dc31d269 Moved more core out of WebGLRenderer. 10 lat temu
  Ricardo Cabello 60dfa3031b Merge pull request #6242 from benaadams/instancing 10 lat temu
  Ben Adams 69c81f0da5 Interleaved BufferGeometry 11 lat temu
  Mr.doob c9f312d5de ShadowMapPlugin to WebGLShadowMap. 10 lat temu
  Mr.doob 213baae46a WebGLRenderer: Moved buffers code to new WebGLBuffers class. 10 lat temu
  Ben Houston f0731cf73e rename shaders to use ao instead of ambientocclusion 11 lat temu
  Ben Houston dec3cf27f9 add ambientocclusion glsl shaders. Separate out uv/uv2 vertex and fragment shaders to make things cleaner. 11 lat temu
  Ben Adams fc8af1f17f BufferedGeometry Instancing 11 lat temu
  Mr.doob c5ec18bfdd Started THREE.WebGLState. 11 lat temu
  Mr.doob 8930e5bd95 Utils: Added DynamicBufferAttribute to includes. 11 lat temu
  Ben Houston 6999732f29 adopt common.glsl shader utilities across all shaders where applicable. Fix vec*matrix bug in envmap_fragment.glsl 11 lat temu
  Nikos M 5cee8deca6 (three.js issue: #5552) add BinaryTextireLoader.js, RGBELoader.js (plus example), TGALoader.js extends BinaryTextureLoader.js 11 lat temu