Commit History

Author SHA1 Message Date
  mkkellogg 8dfd933fd6 Added checks for definition of POINT_LIGHT_SHADOWS in shaders for including point light shadow mapping code. 10 years ago
  Mark Kellogg 5964cb9b00 Updated point-light shadow mapping code to be more efficient with uniforms and varyings. 10 years ago
  Mark Kellogg ebe6e29939 Updated code formatting. 10 years ago
  Mark Kellogg 01e0199b3c Added shadow functionality for point lights. 10 years ago
  Mr.doob cb5474fa27 WebGLShadowMap: Removed unused camera reference. 10 years ago
  Mr.doob 79693fd417 WebGLRenderer: Set group to null to maintain renderItem object structure. @tschw sounds good? 10 years ago
  Mr.doob c97bcf9bb8 Renamed THREE.PointCloud to THREE.Points. 10 years ago
  Steven Lu (PuTTY Win7 on rMBP[tmux]) 189ded0892 fix 10 years ago
  Mr.doob 16b8507264 Revert "WebGLShadowMap: Fixed clearColor bug" 10 years ago
  WestLangley 13014d3c10 Fixed clearColor bug 10 years ago
  Benjamin Dobell ef11160d24 Fixed MultiMaterial shadowing copy n paste bug 10 years ago
  Mr.doob 9ad1129dbd WebGLRenderer: Minor tweaks. 10 years ago
  Mr.doob d383c8c0b6 WebGLRenderer: Simplified WebGLObjects. 10 years ago
  Mr.doob 8fb24b5847 WebGLRenderer: Moved movelViewMatrix and normalMatrix to Object3D. 10 years ago
  Mr.doob 3ed8a04c0c WebGLRenderer: Implemented MeshFaceMaterial/MultiMaterial. 10 years ago
  Mr.doob cf3a321502 WebGLShadowMap: Support wireframeLinewidth. 10 years ago
  Mr.doob e168fdabb6 WebGLShadowMap: Fixed getDepthMaterial code. 10 years ago
  Mr.doob b9fe0a8fcc WebGLShadowMap: Support MeshFaceMaterial. 10 years ago
  Mr.doob a2628940fc WebGLRenderer/Projector: Removed null handling. 10 years ago
  Mr.doob 33b37b79e7 WebGLRenderer: Moved objects.update( object ) outside of renderBufferDirect. 10 years ago
  Mr.doob f774b2f4de WebGLShadowMap: Support wireframe. 10 years ago
  Mr.doob 7255458091 Support `material === null`. See #6959. 10 years ago
  Mr.doob 972b6c4e90 WebGLShadowMap: Cleaned up MeshFaceMaterial code. 10 years ago
  Mr.doob f679b9b45f WebGLRenderer: Moved material.visible logic out of renderBufferDirect. 10 years ago
  Mr.doob b771d2ae19 Traversal code clean up. 10 years ago
  Mr.doob 829ee3dc67 WebGLShadowMap: Handle material.visible. 10 years ago
  Mr.doob 3ed0acb0cf Removed (long-time broken) Cascaded ShadowMaps code. 10 years ago
  Mr.doob 091b1f79b1 Clean up. 10 years ago
  dubejf d70c576811 WebGLMultipleRenderers: Use Geometry 10 years ago
  Mr.doob 0cd76d80ce WebGLRenderer: ImmediateRenderObject code clean up. See #6783. 10 years ago