Mugen87
|
50d05fc234
WebGLRenderer: Add activeCubeFace/activeMipMapLevel to setRenderTarget()
|
6 年之前 |
Marc-Sefan Cassola
|
85f911fb5c
removed renderTarget and forceClear from WebGLRenderer.render() in example code
|
6 年之前 |
Mr.doob
|
cd0f294d52
PMREMGenerator: Spaces to tabs.
|
6 年之前 |
Mr.doob
|
38b50a6695
PMREMGenerator: Fixed paper link.
|
6 年之前 |
Mr.doob
|
18fef30159
PMREMGenerator: Increased default samplesPerLevel and clean up.
|
6 年之前 |
Jordan Santell
|
90db175095
Reuse scene/camera/shaders across all instances of EquirectangularToCubeGenerator, PMREMGenerator, and PMREMCubeUVPacker to eliminate memory leak from accumulating WebGLStates. Fixes #15288.
|
6 年之前 |
Jordan Santell
|
56e29c8a26
PMREMGenerator now appropriately flips cube textures from WebGLRenderTargetCube. Fixes #15301
|
6 年之前 |
WestLangley
|
3d8f71715d
Simplify blending mode
|
7 年之前 |
Mugen87
|
3bbef60318
Examples: Clean up
|
7 年之前 |
WestLangley
|
9b91fe07ad
Added dispose() methods and clean up
|
7 年之前 |
WestLangley
|
ab2a05ae25
Custom blending mods
|
7 年之前 |
WestLangley
|
bfd9631b5d
Clean up formatting
|
7 年之前 |
Daniel Hritzkiv
|
c7c5645949
Formatting
|
7 年之前 |
Daniel Hritzkiv
|
ee3f0b3277
PMREMGenerator.js: getCurrentRenderTarget -> getRenderTarget
|
7 年之前 |
Daniel Hritzkiv
|
26a4288b01
Restore previous renderTarget after update()
|
7 年之前 |
Mr.doob
|
27ef9f1b8f
Correct PMREM cubemap fix. See #10562.
|
8 年之前 |
Mr.doob
|
928c8177ab
Removed no longer needed uniform types.
|
9 年之前 |
Raoul v. R
|
4fc3af0994
Examples: use .texture of input render targets. (#8787)
|
9 年之前 |
Ben Houston (Clara.io)
|
db765284f5
Add high quality rand() function to common.glsl and an example to show off the noise textures. (#8603)
|
9 年之前 |
Mr.doob
|
f2f74f9d4f
PMREM* code clean up.
|
9 年之前 |
Ben Houston (Clara.io)
|
cc2373f486
PMREM bug fixes
|
9 年之前 |
Ben Houston
|
a6fdafa726
fix the resolution to what is hard coded in the shaders.
|
9 年之前 |
Ben Houston
|
b514505160
pick a good default PMREMGenerator cube size, and allow it to be overriden.
|
9 年之前 |
Ben Houston
|
f053a9268c
add comments to PMREM generator and packer.
|
9 年之前 |
Ben Houston
|
1c41df2ae6
ensure no mipmaps or linear filters for non-monotonic encoded texture.
|
9 年之前 |
Ben Houston
|
964e08beef
fix bug in encodings.glsl
|
9 年之前 |
Ben Houston
|
f390c49220
avoid interference with backwards compatibility gamma input/output.
|
9 年之前 |
Ben Houston
|
4c1eaac555
float and half HDR CUbe Maps load and are properly generated. Something wrong when using RGBE encoding.
|
9 年之前 |
Ben Houston
|
f3d4aae57b
more work on PMREM
|
9 年之前 |
Ben Houston
|
4bf3b5806f
more work on PMREM - split out Encodings.js, Half.js
|
9 年之前 |