提交历史

作者 SHA1 备注 提交日期
  David Caldwell 952681a83e Animation.js - Don't return before rendering the last frame 10 年之前
  Kevin ac94b24b13 Removed MatrixAutoUpdate From Aniamtion 10 年之前
  Mr.doob 415e503885 Merge branch 'add-reverse-animation' of https://github.com/oxyflour/three.js into dev 11 年之前
  oxyflour 3dd811eebc reverse animation with negative timeScale 11 年之前
  Ian Kerr 9eda44d0c8 Store blend weight accumulators in the animationCache object that is created by THREE.Animation. 11 年之前
  Ian Kerr 1d4b9de792 Generalize blended animation to Object3D instances, not just Bone instances. 11 年之前
  Ian Kerr a89b5adf1f Merge branch 'dev' into refactor_flexible_skinning 11 年之前
  Mr.doob 1b253db629 Fixed Animation relying on object.position = vector pattern. See #4924. 11 年之前
  Joshua Koo aafd29c50a Code transforming mrdoob style second attempt See #4806 11 年之前
  Ian Kerr aff4c1c2a1 This commit improves the flexibility of the animation system by allowing any 11 年之前
  Mr.doob 519df502a5 Fixed webgl_animation_skinning_blending example. 11 年之前
  Mr.doob f3bee6d1de Refactored AnimationHandler. 11 年之前
  michael 55964a7153 Removed unnecessary and problematic immediate update when calling play on an Animation. Update will accumulate the blend weights for the animation and we don't want it being done twice on any particular frame. 11 年之前
  michael 8bb80a36ab Clean integration of skeletal Animation blending. 11 年之前
  Mr.doob 80b17f800b Animation: Indentation to tabs. 11 年之前
  OpenShift guest 037c5d51ab Fix some issues with THREE.Animation 11 年之前
  Mr.doob e029fcb6d0 Yet more Animation fixes and improvements. See #4377. 11 年之前
  Mr.doob 4a80dffab7 More Animation fixes. See #4377. 11 年之前
  Mr.doob 0b45f03ac3 Animation: Looping currentTime directly. Fixes issue in #4377. 11 年之前
  Mr.doob 6c6d6a7875 More Animation related clean up. 11 年之前
  Mr.doob 52f78940ac Animation system clean up. Fixes #4377. 11 年之前
  Mr.doob 202c96034f Removed loop parameter from Animation.play(). 11 年之前
  Mr.doob 18f4c2cdb6 Animation: Some more clean up. 11 年之前
  rchadwic c12e74b612 some light cleanup 11 年之前
  rchadwic ac28e886f4 prevent animation from searching forever for next key. When next key has lower index than prev, we have looped, and expect the time value to be less then the current 11 年之前
  Ben Houston 276e9da1ef add THREE.Rotation and remove Object3D.useQuaternion (as we always use quaternion now.) Following recommendation discussed here: https://github.com/mrdoob/three.js/issues/3404#issuecomment-17262516 12 年之前
  Mr.doob b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. 12 年之前
  Mr.doob b02db06c57 Animation: Removed JITCompile stuff. 13 年之前
  alteredq f4213e7cfd Few cosmetic changes in Animation and AnimationHandler. 13 年之前
  Erik Kitson cbccd87d57 Reverted changes to Animation class and moved to new KeyFrameAnimation class. 13 年之前