David Caldwell
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952681a83e
Animation.js - Don't return before rendering the last frame
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10 年之前 |
Kevin
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ac94b24b13
Removed MatrixAutoUpdate From Aniamtion
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10 年之前 |
Mr.doob
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415e503885
Merge branch 'add-reverse-animation' of https://github.com/oxyflour/three.js into dev
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11 年之前 |
oxyflour
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3dd811eebc
reverse animation with negative timeScale
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11 年之前 |
Ian Kerr
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9eda44d0c8
Store blend weight accumulators in the animationCache object that is created by THREE.Animation.
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11 年之前 |
Ian Kerr
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1d4b9de792
Generalize blended animation to Object3D instances, not just Bone instances.
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11 年之前 |
Ian Kerr
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a89b5adf1f
Merge branch 'dev' into refactor_flexible_skinning
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11 年之前 |
Mr.doob
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1b253db629
Fixed Animation relying on object.position = vector pattern. See #4924.
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11 年之前 |
Joshua Koo
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aafd29c50a
Code transforming mrdoob style second attempt See #4806
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11 年之前 |
Ian Kerr
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aff4c1c2a1
This commit improves the flexibility of the animation system by allowing any
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11 年之前 |
Mr.doob
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519df502a5
Fixed webgl_animation_skinning_blending example.
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11 年之前 |
Mr.doob
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f3bee6d1de
Refactored AnimationHandler.
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11 年之前 |
michael
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55964a7153
Removed unnecessary and problematic immediate update when calling play on an Animation. Update will accumulate the blend weights for the animation and we don't want it being done twice on any particular frame.
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11 年之前 |
michael
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8bb80a36ab
Clean integration of skeletal Animation blending.
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11 年之前 |
Mr.doob
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80b17f800b
Animation: Indentation to tabs.
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11 年之前 |
OpenShift guest
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037c5d51ab
Fix some issues with THREE.Animation
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11 年之前 |
Mr.doob
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e029fcb6d0
Yet more Animation fixes and improvements. See #4377.
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11 年之前 |
Mr.doob
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4a80dffab7
More Animation fixes. See #4377.
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11 年之前 |
Mr.doob
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0b45f03ac3
Animation: Looping currentTime directly. Fixes issue in #4377.
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11 年之前 |
Mr.doob
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6c6d6a7875
More Animation related clean up.
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11 年之前 |
Mr.doob
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52f78940ac
Animation system clean up. Fixes #4377.
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11 年之前 |
Mr.doob
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202c96034f
Removed loop parameter from Animation.play().
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11 年之前 |
Mr.doob
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18f4c2cdb6
Animation: Some more clean up.
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11 年之前 |
rchadwic
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c12e74b612
some light cleanup
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11 年之前 |
rchadwic
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ac28e886f4
prevent animation from searching forever for next key. When next key has lower index than prev, we have looped, and expect the time value to be less then the current
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11 年之前 |
Ben Houston
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276e9da1ef
add THREE.Rotation and remove Object3D.useQuaternion (as we always use quaternion now.) Following recommendation discussed here: https://github.com/mrdoob/three.js/issues/3404#issuecomment-17262516
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12 年之前 |
Mr.doob
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b062fee866
Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860.
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12 年之前 |
Mr.doob
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b02db06c57
Animation: Removed JITCompile stuff.
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13 年之前 |
alteredq
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f4213e7cfd
Few cosmetic changes in Animation and AnimationHandler.
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13 年之前 |
Erik Kitson
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cbccd87d57
Reverted changes to Animation class and moved to new KeyFrameAnimation class.
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13 年之前 |