Commit History

Autor SHA1 Mensaxe Data
  Mr.doob 173caa387a stats.js usage clean up %!s(int64=9) %!d(string=hai) anos
  WestLangley f70369a928 Examples: three.min.js -> three.js %!s(int64=9) %!d(string=hai) anos
  Mugen87 59de7d60d4 refactor materials in examples %!s(int64=9) %!d(string=hai) anos
  Marius Kintel 1e5e00d2ac #7245 To change texture parameter, we need to do it on the texture object %!s(int64=9) %!d(string=hai) anos
  Mr.doob 1aabcb379c Examples clean up. %!s(int64=10) %!d(string=hai) anos
  Gatis Kurzemnieks 04d88f815d Modified the examples/webgl_interactive_cubes_gpu.html to use the new readRenderTargetPixels function. %!s(int64=10) %!d(string=hai) anos
  Mr.doob 188b9b7019 Examples: Cleaned up setClearColor(). %!s(int64=10) %!d(string=hai) anos
  Mr.doob 2761f1b161 Examples: Added setPixelRatio(). See #5627. %!s(int64=10) %!d(string=hai) anos
  Mr.doob 61b7c68a03 Updated examples using Projector.(un)projectVector. %!s(int64=10) %!d(string=hai) anos
  Mr.doob f4ce69bc98 Updated examples with API changes. %!s(int64=11) %!d(string=hai) anos
  Mr.doob 9989f380fd Renamed all CubeGeometry instances. %!s(int64=11) %!d(string=hai) anos
  Mr.doob 386200f2f2 Removed alpha: false instances from examples. %!s(int64=11) %!d(string=hai) anos
  Mr.doob e423808c75 Removed remaining clearColor/clearAlpha usage from examples. %!s(int64=12) %!d(string=hai) anos
  Mr.doob 2d99251314 Fixed webgl_interactive_cubes_gpu example. Fixes #3707. %!s(int64=12) %!d(string=hai) anos
  Mr.doob b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. %!s(int64=12) %!d(string=hai) anos
  Ben Houston 6e0d2115ca adopting THREE.Math.degToRad/radToDeg for code readability. %!s(int64=12) %!d(string=hai) anos
  alteredq 7af978c4af Merged @MiiBond's shadow map bilinear filtering. %!s(int64=12) %!d(string=hai) anos
  MiiBond 0c899e055f Added shadow map type definitions and replaced shadowMapSoft boolean on the renderer with shadowMapType. The default type is THREE.PCFShadowMap, which amounts to the previous default of shadowMapSoft = true. A new type, THREE.PCFSoftShadowMap will enable bilinear filtering of the shadow in the shader for smoother results. %!s(int64=12) %!d(string=hai) anos
  Mr.doob feffb88f1e Includes to editor and examples. %!s(int64=13) %!d(string=hai) anos
  Mr.doob 2d3e2adcf3 Updated to latest stats.js and moved libs to js/libs. %!s(int64=13) %!d(string=hai) anos
  Mr.doob a408841c61 Changed three.js link in examples. %!s(int64=13) %!d(string=hai) anos
  Mr.doob a5a00cc52a Updated examples with three.min.js include. Closes #2229. %!s(int64=13) %!d(string=hai) anos
  Mr.doob d06aa42e68 Removed unneded scene.add( camera ) from the examples. %!s(int64=13) %!d(string=hai) anos
  Mr.doob 632b0f8e0c HTML correctness. %!s(int64=13) %!d(string=hai) anos
  Mr.doob 562bd2a869 Renamed gpu picking example. %!s(int64=13) %!d(string=hai) anos