Commit History

Autor SHA1 Mensaxe Data
  Mr.doob 928c8177ab Removed no longer needed uniform types. %!s(int64=9) %!d(string=hai) anos
  Mr.doob 173caa387a stats.js usage clean up %!s(int64=9) %!d(string=hai) anos
  WestLangley f70369a928 Examples: three.min.js -> three.js %!s(int64=9) %!d(string=hai) anos
  Mr.doob 2761f1b161 Examples: Added setPixelRatio(). See #5627. %!s(int64=10) %!d(string=hai) anos
  Mr.doob 209cfeb2e8 Merge pull request #5626 from greggman/fix-webgl-shader %!s(int64=10) %!d(string=hai) anos
  Gregg Tavares ba5a121799 Fix sample for machines with devicePixelRatio > 1 %!s(int64=10) %!d(string=hai) anos
  Gregg Tavares fa23482647 Make the fragment shader in this sample spec compliant %!s(int64=10) %!d(string=hai) anos
  Mr.doob ec3259270c Updated examples that could use PlaneBufferGeometry. %!s(int64=10) %!d(string=hai) anos
  Mr.doob 11afdff602 Clean up webgl_shader examples. %!s(int64=11) %!d(string=hai) anos
  Mr.doob 2d3e2adcf3 Updated to latest stats.js and moved libs to js/libs. %!s(int64=13) %!d(string=hai) anos
  Mr.doob a408841c61 Changed three.js link in examples. %!s(int64=13) %!d(string=hai) anos
  Mr.doob a5a00cc52a Updated examples with three.min.js include. Closes #2229. %!s(int64=13) %!d(string=hai) anos
  Mr.doob d06aa42e68 Removed unneded scene.add( camera ) from the examples. %!s(int64=13) %!d(string=hai) anos
  Mr.doob 632b0f8e0c HTML correctness. %!s(int64=13) %!d(string=hai) anos
  Mr.doob 686c8eff10 Reverted PlaneGeometry XY to XZ change. %!s(int64=13) %!d(string=hai) anos
  Mr.doob 7f05ba167c Renamed Matrix4's setTranslation, setRotationX, setRotationY, setRotationZ, setRotationAxis and setScale to makeTranslation, makeRotationX, makeRotationY, makeRotationZ, makeRotationAxis and makeScale. Fixes #1615. %!s(int64=13) %!d(string=hai) anos
  Mr.doob 547781127e Change PlaneGeometry from XY to XZ as it's more intuitive. %!s(int64=13) %!d(string=hai) anos
  alteredq 36b8839f50 More fixing of runtime warnings in examples. %!s(int64=13) %!d(string=hai) anos
  alteredq 019a0f59ef Some more GLSL precision cleanup. %!s(int64=13) %!d(string=hai) anos
  Mr.doob 5697084e64 Moved `RequestAnimationFrame.js` code right into `src/Three.js`. %!s(int64=13) %!d(string=hai) anos
  Mr.doob bbb65a768c Updated HTML of the rest of the examples. %!s(int64=14) %!d(string=hai) anos
  Mr.doob 19d8261174 More examples clean up. %!s(int64=14) %!d(string=hai) anos
  alteredq e298ac6814 Renamed MeshShaderMaterial => ShaderMaterial %!s(int64=14) %!d(string=hai) anos
  Mr.doob a940f05427 Updated examples with the new `.add`/`.remove` methods. %!s(int64=14) %!d(string=hai) anos
  Mr.doob bfdb10a85a Updated all examples so they use the renamed geometry classes. %!s(int64=14) %!d(string=hai) anos
  Mr.doob 76e7ea3461 Added namespace to all the objects that missed it (geometries, uniforms, etc) %!s(int64=14) %!d(string=hai) anos
  alteredq cf2e8c1bbf Refactored everything to use CamelCase naming for properties. Plus some smaller fixes here and there. %!s(int64=14) %!d(string=hai) anos
  Mr.doob fef3c084b1 Changed build setup: %!s(int64=14) %!d(string=hai) anos
  Mr.doob 9297fb975e All examples now use RequestAnimationFrame.js (pheww!) %!s(int64=14) %!d(string=hai) anos
  Mr.doob 4912f59cc6 Compiled new build. %!s(int64=14) %!d(string=hai) anos