Commit History

Auteur SHA1 Bericht Datum
  alteredq 9968b7dc07 Changed ambient handling for Phong and Lambert materials. 14 jaren geleden
  alteredq 942a6c89c9 Updated Clock to be more compatible with Timer (now uses seconds and getDelta API). 14 jaren geleden
  alteredq 3ce8fbb3b6 Started to explore physically based shading / linear color space. 14 jaren geleden
  alteredq addb3a12a9 Refactored CubeCamera / cube map handling. 14 jaren geleden
  Mr.doob d4704fe8db Updated builds. 14 jaren geleden
  alteredq 7d2805dd83 Fixed specular term in Phong / normal map materials. 14 jaren geleden
  Mr.doob 1258e8a771 Ray now also checks object's children. 14 jaren geleden
  Mr.doob 435f7e7be5 Backwards compatibility for old cameras. 14 jaren geleden
  Mr.doob fdf6fab7e6 Including @alteredq's post-release normal map improvements into r45. 14 jaren geleden
  alteredq 88d54b0cfa Updated builds. 14 jaren geleden
  Mr.doob f357225c2d Merging dev branch. 14 jaren geleden
  Mr.doob b2e633a999 Updated builds. 14 jaren geleden
  Mr.doob 51368ca6d6 REVISION ++ 14 jaren geleden
  Mr.doob 94b7418f60 Added objec3d.frustumCulled support to Projector (CanvasRenderer/SVGRenderer). 14 jaren geleden
  alteredq 75952217a2 Added frustumCulled flag to Object3D. 14 jaren geleden
  alteredq 2603ccf424 Applied specular highlights fix from @evanw also to Phong shader. 14 jaren geleden
  Mr.doob d93c91e0d1 Updated builds. 14 jaren geleden
  alteredq 5a87757b1b Merge remote-tracking branch 'remotes/mrdoob/dev' into dev 14 jaren geleden
  Mr.doob 1be08e8afe WebGLRenderer: Added `deallocateObject` and `deallocateTexture` methods. 14 jaren geleden
  alteredq 173a2c56c1 Rebuilt libs. 14 jaren geleden
  Mr.doob f2fb6c3982 For clarity reasons I'll start setting the REVISION to *NEXT*dev for the dev branch. And updating to *NEXT* when merged to master. 14 jaren geleden
  Mr.doob a59647d63d Ray.js: We don't want dot == 0 either. 14 jaren geleden
  Mr.doob 7fd7c2dff5 Merging with @alteredq's dev. 14 jaren geleden
  Mr.doob 7c7d4428f2 Moved `src/materials/Mappings.js` inside `src/materials/Texture.js` 14 jaren geleden
  Mr.doob 45fa8fff48 Ray.js: Now ignores objects behind origin and also faces behind origin (using the centroid). 14 jaren geleden
  Mr.doob 6e5d049045 Ray.js: Probably better without any extra checks. 14 jaren geleden
  Mr.doob a07bc88ae0 Ray.js: The bounding sphere check wasn't considering flipSided/doubleSided when the origin was inside the sphere. 14 jaren geleden
  Mr.doob ee80c958a1 TorusGeometry: Proper vertex and face normal calculation. 14 jaren geleden
  alteredq 692b392750 Refactored Matrix4 compose / decompose to reduce memory consumption (untested). 14 jaren geleden
  alteredq e59aefce8e Merge remote-tracking branch 'remotes/mrdoob/dev' into dev 14 jaren geleden