Mr.doob
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9a62d1173a
Refactored `ClickResolver to `Ray` and `Projector.unprojectVector` working.
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15 years ago |
alteredq
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5192428f25
Added Loader class providing both asynchronous JS and web worker based loading of models.
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15 years ago |
Mr.doob
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8cb2f9e2a1
Merge remote branch 'alteredq/master'
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15 years ago |
Mr.doob
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fb4935d35b
Trying to avoid merge conflicts :S
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15 years ago |
Mr.doob
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b57169bc84
Projector.unprojectVector() apparently working
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15 years ago |
alteredq
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88c5d3e571
Forgot to build one-file version and to bump up version number.
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15 years ago |
alteredq
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2b1f0a9b97
Added Lucy model (100k triangles version). The example using it already went to previous commit.
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15 years ago |
alteredq
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406063d588
Added breaking of mesh into chunks of max 64K vertices (done in materials sorting step).
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15 years ago |
alteredq
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1fae823482
Quick and dirty fix for OBJ converter demo: don't do backface culling to get back floor mesh that disappeared (turning it upside down gets ugly lighting).
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15 years ago |
alteredq
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7c163bb9c1
In OBJ converter made smooth/flat shading configurable via command line parameter (-s smooth|flat).
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15 years ago |
alteredq
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93c2ed9474
In OBJ converter added handling of cases where there are no materials specified in OBJ file (which is different from having null materials or no MTL file).
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15 years ago |
Mr.doob
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f30216ff8e
Applying alteredq's CanvasRenderer fix re Ambient Light calculation to SVGRenderer.
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15 years ago |
alteredq
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a8ff77e1d4
Fixed ambient light computation in CanvasRenderer to get correct lighting when there is no ambient light specified in the scene.
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15 years ago |
alteredq
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9d2aaf4e4c
Synced with mrdoob's branch.
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15 years ago |
Mr.doob
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a919753328
* Clickresolver.js: Implemented blackpawn's point in triangle algos ( http://www.blackpawn.com/texts/pointinpoly/default.html ). Now works properly with Face3 too.
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15 years ago |
Mr.doob
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8eb356db40
Now we just need to make sure geometry.computeCentroids() is called at the end of creating/modifying the geometry, otherwise things break...
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15 years ago |
Mr.doob
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daf2700ccb
* Projector.js: Rather than calculating the screen space centrium of each face per render, seemed smarter to just project the precomputed centrium. Side effect: Polygon shaking is gone \o/
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15 years ago |
alteredq
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8e31bbb165
Synced with mrdoob's branch.
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15 years ago |
Mr.doob
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7f0a42cce8
Merge remote branch 'alteredq/master'
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15 years ago |
alteredq
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8ea9f2d107
Merge remote branch 'remotes/upstream/master'
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15 years ago |
alteredq
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b22bd9da2e
Added face culling to WebGLRenderer (default is now backface culling on, front face is counter-clockwise).
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15 years ago |
alteredq
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f32fc45541
Added WebGL version of pointlights example (including Walt's head mesh with vertex normals).
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15 years ago |
Mr.doob
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cf58088c23
Merge remote branch 'alteredq/master'
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15 years ago |
alteredq
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b150a74755
Synced with mrdoob's branch.
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15 years ago |
Mark DiMarco
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705a0ab687
updated examples to call scene.add instead of scene.addObject
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15 years ago |
alteredq
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1c35d90fd7
Added handling of multiple lights to WebGLRenderer.
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15 years ago |
Mr.doob
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05ba1a2b1c
* Nicer looking orthographic projection example.
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15 years ago |
Mr.doob
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8ee8c9baf9
* three.js: Fixed terrain example (was still using Scene.add())
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15 years ago |
Mr.doob
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5b1a64e747
* Matrix4.makeOrtho() fixed
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15 years ago |
Mr.doob
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7eacf2ae0e
* Fixed `Matrix4.makeOrtho()`. `bottom - top` -> `top - bottom`
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15 years ago |