alteredq
|
9a82495f1b
Added support for anisotropic texture filtering and corresponding example.
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13 years ago |
alteredq
|
ea4b13aed2
Added "iv" uniform type for passing integer arrays interpreted as ivec3.
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13 years ago |
alteredq
|
4eedc69fa7
Added "iv1" uniform type for passing integer arrays.
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13 years ago |
alteredq
|
230d39e4d0
Made it possible to enforce use of uniforms instead of float texture for bones.
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13 years ago |
alteredq
|
c5d85fe632
Use smaller bone texture size for models with smaller skeletons.
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13 years ago |
alteredq
|
1ec72fa678
Cleaned up skinning, made fallback to use uniforms if float vertex textures are not available.
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13 years ago |
alteredq
|
e9dad06e4c
First rough version of skinning via float vertex textures.
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13 years ago |
alteredq
|
bf274b09f9
Added GPU-specific warning when trying to use too many bones.
|
13 years ago |
alteredq
|
ad7f49ebd7
Fixed bug in skinning uniforms setting.
|
13 years ago |
alteredq
|
525ce679af
Added shadow receiving for SkinnedMeshes.
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13 years ago |
alteredq
|
80bc18fba6
Added shadow casting for SkinnedMeshes.
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13 years ago |
alteredq
|
d82d0df724
Added normals skinning to Phong and Lambert shaders.
|
13 years ago |
alteredq
|
46134f6fd9
Merge remote-tracking branch 'remotes/zz85/master' into unflip
|
13 years ago |
alteredq
|
bb66b3fbd9
Refactored GL extension initialization in WebGLRenderer.
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13 years ago |
alteredq
|
a2ca7ab989
Added computeTangents to BufferGeometry.
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13 years ago |
alteredq
|
01c31ae972
Big refactoring of BufferGeometry and CTMLoader: moved GL buffers initialization from loader into renderer, no more GL context dependency in loader.
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13 years ago |
alteredq
|
15a3f8e92b
Added computeVertexNormals to BufferGeometry.
|
13 years ago |
alteredq
|
34a42e2632
Fixed BufferGeometry sharing for large multi-chunk geometries.
|
13 years ago |
alteredq
|
13608078b6
Moved computeBoundingSphere and computeBoundingBox from CTMLoader into BufferGeometry.
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13 years ago |
alteredq
|
c33d345415
Merged branch 'dev' into unflip
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13 years ago |
alteredq
|
098d3edab8
Added dynamic updating of BufferGeometry. Added BufferGeometry.applyMatrix. Added Matrix4.multiplyVector3Array.
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13 years ago |
alteredq
|
f734e10154
Unflipped sprites.
|
13 years ago |
alteredq
|
93d96da07e
Unflipped particles.
|
13 years ago |
alteredq
|
fb81d8f97b
Made image flipping controllable by Texture.flipY flag.
|
13 years ago |
Mr.doob
|
525b91e2d7
Moved constants to Three.js as per discussion in ab6e9f75f3ed035f7e2676fa9c3698e520cad09e.
|
13 years ago |
alteredq
|
8f27f6d528
Quick-and-dirty constant clashing fix.
|
13 years ago |
Mr.doob
|
c0894337a1
Updated builds.
|
13 years ago |
Mr.doob
|
1c9eee0e0f
Updated builds.
|
13 years ago |
alteredq
|
ddbf4e1c49
Fixed vertex colors initialization for BufferGeometry in CTMLoader.
|
13 years ago |
Mr.doob
|
459ff535b8
Updated builds.
|
13 years ago |