Commit History

Author SHA1 Message Date
  ide user ide_gero3 9f94fcbba8 update to latest dev 13 years ago
  Mr.doob ded6c16ad3 Changed Vertex so it's just a Vector3 and updated all the examples. Fixes #1703. 13 years ago
  ide user ide_gero3 e82c1ccd54 first update towards typedarray usage in matrices\n This was done with some simple replaces it doesn't work yet 13 years ago
  Mr.doob 189e6c8903 Wrong offset. 13 years ago
  Mr.doob 04bb63d209 Added LinePieces support in Projector. 13 years ago
  Mr.doob 3d7d15f60e Projector: object.position to object.matrixWorld.getPosition() 13 years ago
  Mr.doob b27fa8e691 Docs: Projector. 13 years ago
  Mr.doob 55e0a843da Projector now negates (inverts?) the normals when culled and flipSided || doubleSided. Fixes #1270. 13 years ago
  alteredq 3ded4a408f Changed Projector to use Frustum. 13 years ago
  Mr.doob 5916682ea6 Reverting again 13 years ago
  Mr.doob 13e4f78a28 Reverting my thought 13 years ago
  Mr.doob af2919bc17 Adding RenderableObject once again. 13 years ago
  Mr.doob caabab07f3 Lines can be treated as Objects 13 years ago
  Mr.doob ec00f298be CanvasRenderer and SVGRenderer using single-material system. 13 years ago
  Mr.doob 330ab77836 WIP WebGLRenderer refactoring 14 years ago
  Mr.doob 8edb3f18b2 Removing (now unused) stuff from Projector. 14 years ago
  Mr.doob 6419bd37d9 Got CanvasRenderer and SVGRenderer using the new Scene Graph. 14 years ago
  Mr.doob 1e5fc98582 Reworking Scene Graph setup. 14 years ago
  Mr.doob df94d2af57 Moved matrixWorldInverse logic to renderers as per @greggman suggestion. 14 years ago
  Justin Sermeno 7d0fbf7a62 change comments 14 years ago
  Justin Sermeno 3b60963c64 pickingRay optimizations and comments 14 years ago
  Justin Sermeno bc27e18424 add pickingRay method 14 years ago
  Justin Sermeno 1d1e1dfaf7 unproject that alters ray 14 years ago
  Justin Sermeno 923bb7f913 orthographic picking - v1 14 years ago
  Mr.doob 94b7418f60 Added objec3d.frustumCulled support to Projector (CanvasRenderer/SVGRenderer). 14 years ago