Ben Houston
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c5d38e8993
add Triangle3, add optionalTargets to Box2,Box3,Plane,Sphere,Ray where possible to reduce GC load, add Triangle3 unit tests.
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12 年之前 |
Mr.doob
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31bc5741fe
Merge remote-tracking branch 'benaadams/patch-5' into dev
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12 年之前 |
Mr.doob
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6e0c0aaecf
Simplified Geometry's boundingSphere and boundingBox checks.
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12 年之前 |
alteredq
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4dd2e4c8bb
Updated WebGLRenderer docs about shadowmap types.
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12 年之前 |
alteredq
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7af978c4af
Merged @MiiBond's shadow map bilinear filtering.
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12 年之前 |
Ben Adams
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4061f08f37
Recalc scene before using matrix
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12 年之前 |
alteredq
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9c8c639f9c
Merge branch 'dev' into shadow-filtering
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12 年之前 |
alteredq
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11f6d92f1d
Updated builds.
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12 年之前 |
alteredq
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a7cd32a4d8
Merge remote-tracking branch 'remotes/zz85/master' into dev
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12 年之前 |
alteredq
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4073df5091
More garbage collection friendly (on repeated calls) Geometry.computeBoundingBox() and Geometry.computeBoundingSphere()
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12 年之前 |
zz85
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c48feb3e05
Optimize FontUtils.Triangulate() by inlining insideTriangle() - thanks @davidberneda #2748
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12 年之前 |
Zelimir Fedoran
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7e6f391ea8
more re-factor of geometry processing
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12 年之前 |
Mr.doob
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3823a3d42e
Changed *Library from Array to Object. Fixes #2745.
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12 年之前 |
Mr.doob
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bb7b363148
Updated builds.
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12 年之前 |
Mr.doob
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7f84c7655c
Fixed compiler errors.
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12 年之前 |
Zelimir Fedoran
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2b0fab2232
Merge branch 'dev' of https://github.com/mrdoob/three.js into dev
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12 年之前 |
Mr.doob
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abdb139406
Merge remote-tracking branch 'bhouston/ray3' into dev
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12 年之前 |
Ben Houston
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97d43cd4cd
adopt Sphere class as geometry.boundingSphere in extras.
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12 年之前 |
Mr.doob
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731717a051
Editor: Default state to empty.
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12 年之前 |
Mr.doob
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ef79b0e686
Merge remote-tracking branch 'zz85/docs' into dev
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12 年之前 |
Ben Houston
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b11e805560
add degreesToRadians / radiansToDegrees to Math.
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12 年之前 |
Mr.doob
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aaceceb00d
Merge remote-tracking branch 'tapio/normalmap-transparent' into dev
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12 年之前 |
Ben Houston
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ff62058fe4
clean up formatting per ThreeJS style.
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12 年之前 |
Ben Houston
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ea832104ac
Raycaster improvements: ensure input ray is normalized, move up quick distance/near-far testing, unnest logic in Raycaster and centralize the addition of hits to the list of intersects.
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12 年之前 |
zz85
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e4c0c6878d
Remove .getNormalVector() from Curve.js
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12 年之前 |
zz85
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caf3de3050
[docs] Update docs
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12 年之前 |
Ben Houston
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55e4384cc3
simplify branching logic in Raycaster and only calculate planeSign if required.
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12 年之前 |
Ben Houston
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c027f3f286
mention another possible optimization of Raycaster if input ray is normalized
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12 年之前 |
Ben Houston
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ccecf0745c
adopt higher level Plane class in Raycaster instead of Vector3(vector,normal) pair.
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12 年之前 |
Mr.doob
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d90e934c59
Merge remote-tracking branch 'alteredq/dev' into dev
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12 年之前 |