Commit History

作者 SHA1 備註 提交日期
  Ben Houston c5d38e8993 add Triangle3, add optionalTargets to Box2,Box3,Plane,Sphere,Ray where possible to reduce GC load, add Triangle3 unit tests. 12 年之前
  Mr.doob 31bc5741fe Merge remote-tracking branch 'benaadams/patch-5' into dev 12 年之前
  Mr.doob 6e0c0aaecf Simplified Geometry's boundingSphere and boundingBox checks. 12 年之前
  alteredq 4dd2e4c8bb Updated WebGLRenderer docs about shadowmap types. 12 年之前
  alteredq 7af978c4af Merged @MiiBond's shadow map bilinear filtering. 12 年之前
  Ben Adams 4061f08f37 Recalc scene before using matrix 12 年之前
  alteredq 9c8c639f9c Merge branch 'dev' into shadow-filtering 12 年之前
  alteredq 11f6d92f1d Updated builds. 12 年之前
  alteredq a7cd32a4d8 Merge remote-tracking branch 'remotes/zz85/master' into dev 12 年之前
  alteredq 4073df5091 More garbage collection friendly (on repeated calls) Geometry.computeBoundingBox() and Geometry.computeBoundingSphere() 12 年之前
  zz85 c48feb3e05 Optimize FontUtils.Triangulate() by inlining insideTriangle() - thanks @davidberneda #2748 12 年之前
  Zelimir Fedoran 7e6f391ea8 more re-factor of geometry processing 12 年之前
  Mr.doob 3823a3d42e Changed *Library from Array to Object. Fixes #2745. 12 年之前
  Mr.doob bb7b363148 Updated builds. 12 年之前
  Mr.doob 7f84c7655c Fixed compiler errors. 12 年之前
  Zelimir Fedoran 2b0fab2232 Merge branch 'dev' of https://github.com/mrdoob/three.js into dev 12 年之前
  Mr.doob abdb139406 Merge remote-tracking branch 'bhouston/ray3' into dev 12 年之前
  Ben Houston 97d43cd4cd adopt Sphere class as geometry.boundingSphere in extras. 12 年之前
  Mr.doob 731717a051 Editor: Default state to empty. 12 年之前
  Mr.doob ef79b0e686 Merge remote-tracking branch 'zz85/docs' into dev 12 年之前
  Ben Houston b11e805560 add degreesToRadians / radiansToDegrees to Math. 12 年之前
  Mr.doob aaceceb00d Merge remote-tracking branch 'tapio/normalmap-transparent' into dev 12 年之前
  Ben Houston ff62058fe4 clean up formatting per ThreeJS style. 12 年之前
  Ben Houston ea832104ac Raycaster improvements: ensure input ray is normalized, move up quick distance/near-far testing, unnest logic in Raycaster and centralize the addition of hits to the list of intersects. 12 年之前
  zz85 e4c0c6878d Remove .getNormalVector() from Curve.js 12 年之前
  zz85 caf3de3050 [docs] Update docs 12 年之前
  Ben Houston 55e4384cc3 simplify branching logic in Raycaster and only calculate planeSign if required. 12 年之前
  Ben Houston c027f3f286 mention another possible optimization of Raycaster if input ray is normalized 12 年之前
  Ben Houston ccecf0745c adopt higher level Plane class in Raycaster instead of Vector3(vector,normal) pair. 12 年之前
  Mr.doob d90e934c59 Merge remote-tracking branch 'alteredq/dev' into dev 12 年之前