提交历史

作者 SHA1 备注 提交日期
  Mr.doob b78afdb0df Merging with @alteredq branch. 12 年之前
  Ben Houston e10cc0d849 replace Vector3-based localOriginCopy, localDirectionCopy with Ray-based localRay 12 年之前
  Ben Houston 49cdafe26e integrate Sphere class into Raycaster 12 年之前
  Ben Houston 348a3dd0b4 improvement to Ray for improved Raycaster integration. 12 年之前
  Ben Houston 3bffda430e add ray.transformSelf( matrix4 ) with unit test for verification. 12 年之前
  Ben Adams 973dbe53b8 domElement -> element as per ParticleDOMMaterial 12 年之前
  zz85 f9fa6f9359 [docs] Refactor navigation handling a litte. 12 年之前
  zz85 231a36ac33 Merge @JoeDoyle23 documenation page linking bug 12 年之前
  zz85 c14c0f2383 Merge remote-tracking branch 'mrdoob/dev' into docs 12 年之前
  alteredq 56417d2011 WebGLDeferredRenderer: changed global ADDITIVE_SPECULAR renderer parameter into per-object material parameter in color G-buffer. 12 年之前
  Ben Houston c60f006646 fix #2738 - bounding box is calculated incorrect if there is only one position vector. 12 年之前
  Ben Houston d782e3a17e adopt Box3 in BufferGeometry. 12 年之前
  Ben Houston 70a5576061 Rename variable ray -> raycaster in examples to reflect class name change. 12 年之前
  Ben Houston b83d79b759 remove GC from Ray.distanceToPoint 12 年之前
  Ben Houston a37615f546 adopt Ray in Raycaster in a way that doesn't change API of Raycaster 12 年之前
  Ben Houston f3671a9def remove non-core and trivial geometric primitive fucntions to reduce code bulk. 12 年之前
  Ben Houston 44774275c9 remove excessively long ray-box intersection code + unit tests. 12 年之前
  Mr.doob d27a1bccc4 Simplified CSS3DRenderer Object3D CSSMatrix. Thanks @brendankenny. 12 年之前
  Ben Houston b9a98dd689 add some unit tests for Ray-Sphere intersection testing. 12 年之前
  Ben Houston 1e52836e47 add slow but correct intersectBox with unit tests. 12 年之前
  Ben Houston 8140a99ad2 remove console log output. 12 年之前
  Zelimir Fedoran a3d281cd3b initial re-factor of geometry processing 12 年之前
  Ben Houston 328f5422be simplify Ray constructor based on @mrdoob's feedback here: https://github.com/mrdoob/three.js/pull/2734#commitcomment-2244506 12 年之前
  Ben Houston 58bbf74cb8 all Ray unit tests pass. 12 年之前
  Ben Houston dd58a87142 finished scope of Ray unit tests, now I just need to make them work. 12 年之前
  Ben Houston e921f46141 Ray unit tests. 12 年之前
  Ben Houston e6f509baf6 rename Ray -> Raycaster, Ray3 -> Ray per @mrdoob (see #2729) 12 年之前
  alteredq aff0f9d204 WebGLDeferredRenderer: a bit better emissive color. 12 年之前
  Ben Houston d821397c16 fixed #2728, Moved geometry primitives out of src/core into src/math. src/core is now exclusive scene primitives. 12 年之前
  Ben Houston 970ee2bf95 Merge branch 'dev' into ray3 12 年之前