Commit History

Autor SHA1 Mensaxe Data
  Kai Salmen c519bc5a5a #12324 Fix slashes in string pattern (e.g. usemtl) were replaced by spaces %!s(int64=7) %!d(string=hai) anos
  Kai Salmen ee0f34f5c5 Updated documentation: OBJLoader2 complete, LoaderSupport (50%) %!s(int64=8) %!d(string=hai) anos
  Kai Salmen 67bc763b8f Renamed RawObject to RawMesh and RawObjectDescription to RawMeshSubGroup %!s(int64=8) %!d(string=hai) anos
  Kai Salmen bb09a6d4bf #12120: Fixed mesh name needs to depend on group or object name of RawObject and not its sub-descriptions (RawObjectDescription) %!s(int64=8) %!d(string=hai) anos
  Kai Salmen 5b2257bf01 OBJLoader2 now supports indexed BufferGeometry creation. Default is the usual brute force approach. General switch to disregard normals is also available %!s(int64=8) %!d(string=hai) anos
  Kai Salmen 88bec67f2e OBJLoader2: Workers are only kept alive when run with external WorkerSupport is used %!s(int64=8) %!d(string=hai) anos
  Kai Salmen d7f8f698e4 #11746 First version of OBJLoader2 V2.0.0 intended for review %!s(int64=8) %!d(string=hai) anos
  Kai Salmen 03428eaaec RawObject did not correctly set the material reference. Adjusted logic of RawObject.finalize %!s(int64=8) %!d(string=hai) anos
  Kai Salmen 8926c8dfb6 Face and line detection only depends on slash and buffer length. %!s(int64=8) %!d(string=hai) anos
  Kai Salmen 37cfd7b41d OBJLoader2: Clean-up %!s(int64=8) %!d(string=hai) anos
  Kai Salmen 921eff23d4 Removed the need for slashes and face buffer. Only buffer and simple attributes are parsed to processLine function due to simplified face detection algorithm %!s(int64=8) %!d(string=hai) anos
  Kai Salmen 81bea67888 Added n-gon support to OBJLoader2 %!s(int64=8) %!d(string=hai) anos
  Kai Salmen 67f24d0d2d #11707 OBJLoader and OBJLoader2 are tolerant against smoothing group definitions without a value. %!s(int64=8) %!d(string=hai) anos
  WestLangley ff4d488d79 material.shading ==> material.flatShading %!s(int64=8) %!d(string=hai) anos
  Kai Salmen f4899a51a8 #11422 Fixed scene traversal from pivot and lgtm issues %!s(int64=8) %!d(string=hai) anos
  Kai Salmen 3b07f0c947 - three.js #11422: OBJLoader2 and WWOBJLoader2 are able to load vertexColors when defined as: v x y z r g b %!s(int64=8) %!d(string=hai) anos
  paulmasson 745e009af3 Typos and grammar %!s(int64=8) %!d(string=hai) anos
  Kai Salmen 459baa02d7 #11200 %!s(int64=8) %!d(string=hai) anos
  Kai Salmen 561febce05 Updated code to version V1.2.1 and updated docs accordingly. %!s(int64=8) %!d(string=hai) anos
  Kai Salmen 0ff805ff84 #9756 Updated to WWOBJLoader2 V1.1.0: %!s(int64=8) %!d(string=hai) anos
  Kai Salmen 75de261d8a #9756 %!s(int64=8) %!d(string=hai) anos
  Kai Salmen fb79968d5a #9756 WWOBJLoader2 V1.0.6 %!s(int64=8) %!d(string=hai) anos
  Mr.doob 681685f445 OBJLoader: BufferGeometry based. %!s(int64=11) %!d(string=hai) anos
  Mr.doob 43fd5f7c6e OBJLoader2: Added missing material reference. %!s(int64=11) %!d(string=hai) anos
  Mr.doob 8adc048978 Experimenting with Geometry2 being an extension of BufferGeometry. %!s(int64=11) %!d(string=hai) anos
  Mr.doob a69b3f58c9 Indentations to tabs. %!s(int64=11) %!d(string=hai) anos
  Mr.doob f92be8251c Added Geometry2 based OBJLoader. %!s(int64=11) %!d(string=hai) anos