alteredq
|
a395e120c3
Updated WebGLRenderer and corresponding examples to work with new Texture API.
|
14 years ago |
Mr.doob
|
87b37e124a
Added wireframe_linecap and wireframe_linejoin to main materials.
|
14 years ago |
alteredq
|
19a7022411
Merged with mrdoob's branch.
|
15 years ago |
alteredq
|
fbd12838b1
Added refractive mapping and mixing combination mode for the environment map and the underlying material.
|
15 years ago |
Mr.doob
|
d21c297993
Cleaned up the escher cubemap code a bit. Also, I think it looks much nicer without illumination... ?
|
15 years ago |
alteredq
|
3ee99dc4c5
Added cube mapping to WebGLRenderer. Also added cube map example. Finally ;)
|
15 years ago |
Mr.doob
|
51f91fdd03
Removed alpha component from the Color class
|
15 years ago |
Mr.doob
|
5feee3839f
Trying to merge...
|
15 years ago |
Mr.doob
|
237f165555
ParticleCircleMaterial working again with CanvasRenderer
|
15 years ago |
Mr.doob
|
ce3d641ff2
Changed materials format a bit.
|
15 years ago |
alteredq
|
25d8237283
Fixed broken syntax for new material triplet.
|
15 years ago |
alteredq
|
7ce3b0f7d2
Experimenting with different syntax for materials (just hex instead of THREE.Color in API), checking how it feels with shaders example.
|
15 years ago |
alteredq
|
477b1e8440
First attempt at MeshBasicMaterial / MeshLambertMaterial / MeshPhongMaterial. Also: testing branching :)
|
15 years ago |
Mr.doob
|
facf7ff039
* Starting the materials refactoring (testing branching too)
|
15 years ago |