Historique des commits

Auteur SHA1 Message Date
  bentok 680f499d6b Add file extension to import paths il y a 8 ans
  Mr.doob fb5c30505b Bone: Removed redundant copy(). il y a 9 ans
  Jay Weeks d451c961a3 Remove `skin` property from `Bone` (#9951) il y a 9 ans
  Mr.doob 9147f32ca2 Clean up. il y a 9 ans
  Rich Harris 4f98d35ed7 Remove unused `is*` properties (#9381) il y a 9 ans
  Mr.doob bdea7d00ce Fixed function formatting il y a 9 ans
  Rich Harris f65e669af9 Modules (#9310) il y a 9 ans
  Mr.doob 141e514d06 Object.assign()ed lights and objects. il y a 9 ans
  Mr.doob 8e5c48ccdd Bone: Clean up. il y a 10 ans
  Daniel Hritzkiv c95568e03b Revert change of setting argument in Bone clone constructor il y a 10 ans
  Daniel Hritzkiv ba65769db7 Updated clone + copy methods; rearranged methods; fix CubeTexture's clone method il y a 10 ans
  dubejf 2f76f92a1b Rename _copyFrom to copy il y a 10 ans
  dubejf 802e589cc0 CloneProperties renamed _copyFrom, swap src / dest arg order il y a 10 ans
  dubejf 89491d9ba0 Clone should take no argument. Introduce CloneProperties il y a 10 ans
  hena-3 e3af646a3c Added clone functionality il y a 10 ans
  Mr.doob 818fb8b828 Bone: Clean up. il y a 11 ans
  makc a66add5d9a missing type on Bone il y a 11 ans
  Elisée Maurer ecd0ddd1a1 Set prototype.constructor for all derived classes il y a 11 ans
  Ian Kerr 1d4b9de792 Generalize blended animation to Object3D instances, not just Bone instances. il y a 11 ans
  Ian Kerr a89b5adf1f Merge branch 'dev' into refactor_flexible_skinning il y a 11 ans
  Joshua Koo aafd29c50a Code transforming mrdoob style second attempt See #4806 il y a 11 ans
  Ian Kerr 889fa9ff63 This commit re-introduces THREE.Skeleton to decouple bone/object transformations il y a 11 ans
  Ian Kerr aff4c1c2a1 This commit improves the flexibility of the animation system by allowing any il y a 11 ans
  michael 8bb80a36ab Clean integration of skeletal Animation blending. il y a 11 ans
  Mr.doob 6cc2285223 Minor tweaks. il y a 11 ans
  Elwin Arens c8cfa5d634 Remove unused local variable 'child' in Bone.js il y a 11 ans
  Mr.doob b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. il y a 13 ans
  Mr.doob cdfc4f3b8a Implemented Object.create( *.prototype ) pattern as per discussion in #2080. il y a 13 ans
  Mr.doob 5b167b51fd Removed unused supr. il y a 13 ans
  alteredq b2b7282fcd Got skinning working again. il y a 14 ans