Mr.doob
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a4a931b1d6
ShadersChunk: Only use clearcoat chunks when clearcoat > 0 (#22405)
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4 years ago |
WestLangley
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f753126563
Renamed some more functions (#22372)
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4 years ago |
Garrett Johnson
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dadf0a5c4f
#unroll_loop -> #pragma unroll_loop
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5 years ago |
Garrett Johnson
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f0a9825379
Update lights_fragment_begin to use new unroll loop syntax
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5 years ago |
Olli Etuaho
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eb0b88689f
Remove flags used to toggle shadows in shaders
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5 years ago |
Olli Etuaho
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b5ca27676d
Optimize number of shadow uniforms for spot and directional lights
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5 years ago |
Olli Etuaho
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188e4decf3
Optimize number of point light shadow uniforms
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5 years ago |
Guilherme Avila
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24f8a49f72
ShaderChunks: fix orthographic view direction
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5 years ago |
Olli Etuaho
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80f49cfca9
Fix toggling receiveShadow without changing material
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6 years ago |
Mr.doob
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2ae3501cbe
ShaderChunk: Moved iblIrradiance definition.
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6 years ago |
arobertson0
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092c5a7318
Merge branch 'dev' into descriptive-defines-2
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6 years ago |
Mr.doob
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b75dd04572
MeshPhysicalMaterial: Renamed clearCoat* to clearcoat*.
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6 years ago |
arobertson0
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f7ffa206d1
Separated the meanings of PHYSICAL
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6 years ago |
sunag
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0519f53208
NodeMaterial - clearCoatNormal
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6 years ago |
Mr.doob
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e3dc2265df
ShaderChunk: Refactored clearcoat code.
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6 years ago |
Mr.doob
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1bb818e835
Merge pull request #17079 from arobertson0/dev
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6 years ago |
arobertson0
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e620cf3db4
linted glsls using mrdood guidelines
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6 years ago |
arobertson0
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bee7f0e854
Merged node-clearcoat-normals into dev
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6 years ago |
arobertson0
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b39e2c96e9
Refactoring of cc normal code
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6 years ago |
arobertson0
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ce035ac3fb
Uber shader defines fixes
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6 years ago |
arobertson0
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ae375034f7
Logical separation of clearcoat normal from geometry normal
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6 years ago |
Olli Etuaho
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541fea9494
Conserve shadow map slots reserved for lights
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6 years ago |
WestLangley
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ba2ed44da6
Add support for light probes
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6 years ago |
Damien Seguin
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2a0cd7e5b8
Add template string syntax comment
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6 years ago |
Mr.doob
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9c72101d1f
Converted .glsl files to .glsl.js
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6 years ago |