Commit History

Author SHA1 Message Date
  Mr.doob a4a931b1d6 ShadersChunk: Only use clearcoat chunks when clearcoat > 0 (#22405) 4 years ago
  WestLangley f753126563 Renamed some more functions (#22372) 4 years ago
  Garrett Johnson dadf0a5c4f #unroll_loop -> #pragma unroll_loop 5 years ago
  Garrett Johnson f0a9825379 Update lights_fragment_begin to use new unroll loop syntax 5 years ago
  Olli Etuaho eb0b88689f Remove flags used to toggle shadows in shaders 5 years ago
  Olli Etuaho b5ca27676d Optimize number of shadow uniforms for spot and directional lights 5 years ago
  Olli Etuaho 188e4decf3 Optimize number of point light shadow uniforms 5 years ago
  Guilherme Avila 24f8a49f72 ShaderChunks: fix orthographic view direction 5 years ago
  Olli Etuaho 80f49cfca9 Fix toggling receiveShadow without changing material 6 years ago
  Mr.doob 2ae3501cbe ShaderChunk: Moved iblIrradiance definition. 6 years ago
  arobertson0 092c5a7318 Merge branch 'dev' into descriptive-defines-2 6 years ago
  Mr.doob b75dd04572 MeshPhysicalMaterial: Renamed clearCoat* to clearcoat*. 6 years ago
  arobertson0 f7ffa206d1 Separated the meanings of PHYSICAL 6 years ago
  sunag 0519f53208 NodeMaterial - clearCoatNormal 6 years ago
  Mr.doob e3dc2265df ShaderChunk: Refactored clearcoat code. 6 years ago
  Mr.doob 1bb818e835 Merge pull request #17079 from arobertson0/dev 6 years ago
  arobertson0 e620cf3db4 linted glsls using mrdood guidelines 6 years ago
  arobertson0 bee7f0e854 Merged node-clearcoat-normals into dev 6 years ago
  arobertson0 b39e2c96e9 Refactoring of cc normal code 6 years ago
  arobertson0 ce035ac3fb Uber shader defines fixes 6 years ago
  arobertson0 ae375034f7 Logical separation of clearcoat normal from geometry normal 6 years ago
  Olli Etuaho 541fea9494 Conserve shadow map slots reserved for lights 6 years ago
  WestLangley ba2ed44da6 Add support for light probes 6 years ago
  Damien Seguin 2a0cd7e5b8 Add template string syntax comment 6 years ago
  Mr.doob 9c72101d1f Converted .glsl files to .glsl.js 6 years ago