Mr.doob
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a4f4a56b0e
WebGLRenderer: Move more code to WebGLBuffers.
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10 years ago |
Mr.doob
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213baae46a
WebGLRenderer: Moved buffers code to new WebGLBuffers class.
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10 years ago |
Mr.doob
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9cecd19632
WebGLRenderer: Fixed typo. See #6298.
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10 years ago |
Mr.doob
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f9c42574f0
WebGLRenderer: Added getSize(). See #6298.
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10 years ago |
Ricardo Cabello
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0fb2e1c466
Merge pull request #6300 from benaadams/patch-1
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10 years ago |
Mr.doob
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1c5263680d
WebGLRenderer: Remove redundant activeTexture call. See c06ebb822d5b28ff8674226dae88c522f403c0e0.
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10 years ago |
Mr.doob
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c06ebb822d
WebGLRenderer: Handle incomplete images. See #6291.
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10 years ago |
Ben Adams
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bbf4c70823
Pass texture in onUpdate
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10 years ago |
Mr.doob
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3d85d2ce70
Merge pull request #6263 from bhouston/ambientOcclusionMap
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10 years ago |
Mr.doob
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b1c1c3f8f5
WebGLRenderer: Exposed extensions. See #6260.
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10 years ago |
Ben Houston
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6967b53264
rename oaMapScale -> aoMapIntensity
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10 years ago |
Ben Houston
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0b993c1b5e
rename lightMapScale > lightMapIntensity
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10 years ago |
Ben Houston
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c3d026c8ea
aoScale -> aoMapScale.
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10 years ago |
Ben Houston
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81a7d078f1
Merge branch 'dev' of [email protected]:mrdoob/three.js into ambientOcclusionMap
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10 years ago |
Ben Houston
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50c847cec4
lightScale --> lightMapScale.
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10 years ago |
Ben Houston
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b593b45f9d
add lightScale parameter which varies the intensity of the lightMap.
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10 years ago |
Mr.doob
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f3d48d072b
Reverted to console.log() in renderer constructors. See #6287.
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10 years ago |
Jan Waller
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90dd7cc0d3
#5791 Use unified Log,Warn & Error handlers, rather than directly using console.error/warn/log
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10 years ago |
Ben Houston
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0dad7ab1cf
ambientOcclusion -> ao per @WestLangley feedback here: https://github.com/mrdoob/three.js/pull/6263#issuecomment-83794671 #2
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10 years ago |
Ben Houston
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0ecfda58f0
add ambientOcclusionScale.
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10 years ago |
Ben Houston
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6dda5e7a44
implementation of ambient occlusion map in materials and in WebGLRenderer/Program.
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10 years ago |
brason
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34024452d4
Removed unused variables.
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10 years ago |
Mr.doob
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38c2150e69
Minor code clean up.
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10 years ago |
brason
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96bbf36a5d
Removed dead code
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10 years ago |
brason
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bb71476f38
Fixed small typo
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10 years ago |
Mr.doob
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bfd29f459f
WebGLRenderer: Avoid flat shading buffer creation when using MeshPhongMaterial and clean up. See #6117.
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10 years ago |
Mr.doob
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09de063fab
WebGLRenderer: Derivatives based FlatShading in MeshPhongMaterial. See #6117.
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10 years ago |
unconed
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65e6cdd690
Do lookup directly in sort function
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10 years ago |
unconed
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d81028993c
.renderOrder does not work - #5496
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10 years ago |
Arthur Silber
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8390b9694b
adding support for glColorMask (defined as material.colorWrite) - similar to material.depthWrite
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10 years ago |