Commit History

Author SHA1 Message Date
  Mr.doob a4f4a56b0e WebGLRenderer: Move more code to WebGLBuffers. 10 years ago
  Mr.doob 213baae46a WebGLRenderer: Moved buffers code to new WebGLBuffers class. 10 years ago
  Mr.doob 9cecd19632 WebGLRenderer: Fixed typo. See #6298. 10 years ago
  Mr.doob f9c42574f0 WebGLRenderer: Added getSize(). See #6298. 10 years ago
  Ricardo Cabello 0fb2e1c466 Merge pull request #6300 from benaadams/patch-1 10 years ago
  Mr.doob 1c5263680d WebGLRenderer: Remove redundant activeTexture call. See c06ebb822d5b28ff8674226dae88c522f403c0e0. 10 years ago
  Mr.doob c06ebb822d WebGLRenderer: Handle incomplete images. See #6291. 10 years ago
  Ben Adams bbf4c70823 Pass texture in onUpdate 10 years ago
  Mr.doob 3d85d2ce70 Merge pull request #6263 from bhouston/ambientOcclusionMap 10 years ago
  Mr.doob b1c1c3f8f5 WebGLRenderer: Exposed extensions. See #6260. 10 years ago
  Ben Houston 6967b53264 rename oaMapScale -> aoMapIntensity 10 years ago
  Ben Houston 0b993c1b5e rename lightMapScale > lightMapIntensity 10 years ago
  Ben Houston c3d026c8ea aoScale -> aoMapScale. 10 years ago
  Ben Houston 81a7d078f1 Merge branch 'dev' of [email protected]:mrdoob/three.js into ambientOcclusionMap 10 years ago
  Ben Houston 50c847cec4 lightScale --> lightMapScale. 10 years ago
  Ben Houston b593b45f9d add lightScale parameter which varies the intensity of the lightMap. 10 years ago
  Mr.doob f3d48d072b Reverted to console.log() in renderer constructors. See #6287. 10 years ago
  Jan Waller 90dd7cc0d3 #5791 Use unified Log,Warn & Error handlers, rather than directly using console.error/warn/log 10 years ago
  Ben Houston 0dad7ab1cf ambientOcclusion -> ao per @WestLangley feedback here: https://github.com/mrdoob/three.js/pull/6263#issuecomment-83794671 #2 10 years ago
  Ben Houston 0ecfda58f0 add ambientOcclusionScale. 10 years ago
  Ben Houston 6dda5e7a44 implementation of ambient occlusion map in materials and in WebGLRenderer/Program. 10 years ago
  brason 34024452d4 Removed unused variables. 10 years ago
  Mr.doob 38c2150e69 Minor code clean up. 10 years ago
  brason 96bbf36a5d Removed dead code 10 years ago
  brason bb71476f38 Fixed small typo 10 years ago
  Mr.doob bfd29f459f WebGLRenderer: Avoid flat shading buffer creation when using MeshPhongMaterial and clean up. See #6117. 10 years ago
  Mr.doob 09de063fab WebGLRenderer: Derivatives based FlatShading in MeshPhongMaterial. See #6117. 10 years ago
  unconed 65e6cdd690 Do lookup directly in sort function 10 years ago
  unconed d81028993c .renderOrder does not work - #5496 10 years ago
  Arthur Silber 8390b9694b adding support for glColorMask (defined as material.colorWrite) - similar to material.depthWrite 10 years ago