Commit History

作者 SHA1 備註 提交日期
  Mr.doob 645aaf254c Fixed examples. 9 年之前
  Mr.doob d6ee54be24 WebGLRenderer: MAX_ to NUM_. See 8c82186dc3c71e1d6d61c28f67acc29a072ec1d7. 9 年之前
  Mr.doob 8c82186dc3 WebGLRenderer: MAX_ clean up. 9 年之前
  Ben Houston 05118ea6bb further consolidation of different material BRDFs via the same lighting template. 9 年之前
  Ben Houston 0287cab597 remove unused code from broken ShaderSkin.js 9 年之前
  Ben Houston fdaad8df8b Merge branch 'dev' of [email protected]:mrdoob/three.js into simplified_lighting 9 年之前
  Ben Houston 3c9e00fe0d get skin, tone mapping and terrain examples working with new BSDF and light structures. 9 年之前
  Ben Houston bbc81cdb67 start refactoring ShaderSkin.js 9 年之前
  Mr.doob 6c86b83c34 Tweaked examples. 9 年之前
  tschw e35a4ed601 Skin shader: Removed uniform uPixelSize. 10 年之前
  tschw 01609aec77 Skin shader cleanup. 10 年之前
  tschw ac5c50cfc8 Let skin shader use derivatives for tangents. 10 年之前
  tschw d37516be39 Fixed skin shader lighting. 10 年之前
  tschw 0671faa158 Let lighting info be fed in view space. 10 年之前
  gero3 923256459e fixed files to codestyle 10 年之前
  Mr.doob 59aebeda08 ShaderMaterial: Added derivatives property so we can inject the directive first thing. See #6493. 10 年之前
  Mr.doob e83bf8a30d Merge branch 'phong_diffuseColor' of https://github.com/bhouston/three.js into dev 10 年之前
  Ben Houston 47b7f88ba7 Fix note #3 of https://github.com/mrdoob/three.js/pull/5805#issuecomment-75610227 10 年之前
  Ben Houston 784a89015a minor fix to get ShaderSkin skin shader matching previous state exactly. 10 年之前
  Ben Houston 74b09dd33e for consistency with new outgoingLight variable in shaders. 10 年之前
  Ben Houston 3e239215a6 Merge branch 'dev' of [email protected]:mrdoob/three.js into phong_diffuseColor 10 年之前
  Mr.doob a13c739390 *DecayExponent to *Decay 10 年之前
  Mr.doob 9dbd7669d0 Merge branch 'decayExponent' of https://github.com/bhouston/three.js into dev 10 年之前
  Mr.doob b1550613ff Merge branch 'common.glsl' of https://github.com/bhouston/three.js into dev 10 年之前
  Ben Houston f107059962 Merge branch 'common.glsl' into decayExponent 10 年之前
  Ben Houston 16c3b394bc adopt transformDirection in example/js shaders: ShaderSkin and ShaderTerrain 10 年之前
  Ben Houston b323f3bd7d adopt attenuation equation discussed here: https://github.com/mrdoob/three.js/pull/5787#issuecomment-68066541 Also apply attenuation formula to example shaders. 10 年之前
  Ben Houston 2dc5d1e71e deal with @WestLangley's issues #1, #2, #3, #4 from here: https://github.com/mrdoob/three.js/pull/5809#issuecomment-68329651 10 年之前
  Ben Houston 80ff7d2ade complete application of outgoingLight and diffuseColor to ShaderSkin.js 10 年之前
  Ben Houston cc7634efa2 refactor shaders to use diffuseColor and outgoingLight instead of gl_FragColor. 10 年之前