Mr.doob
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d6ee54be24
WebGLRenderer: MAX_ to NUM_. See 8c82186dc3c71e1d6d61c28f67acc29a072ec1d7.
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há 9 anos atrás |
Mr.doob
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8c82186dc3
WebGLRenderer: MAX_ clean up.
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há 9 anos atrás |
Ben Houston
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05118ea6bb
further consolidation of different material BRDFs via the same lighting template.
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há 9 anos atrás |
Ben Houston
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0287cab597
remove unused code from broken ShaderSkin.js
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há 9 anos atrás |
Ben Houston
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fdaad8df8b
Merge branch 'dev' of [email protected]:mrdoob/three.js into simplified_lighting
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há 9 anos atrás |
Ben Houston
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3c9e00fe0d
get skin, tone mapping and terrain examples working with new BSDF and light structures.
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há 9 anos atrás |
Ben Houston
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bbc81cdb67
start refactoring ShaderSkin.js
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há 9 anos atrás |
Mr.doob
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6c86b83c34
Tweaked examples.
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há 9 anos atrás |
tschw
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e35a4ed601
Skin shader: Removed uniform uPixelSize.
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há 10 anos atrás |
tschw
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01609aec77
Skin shader cleanup.
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há 10 anos atrás |
tschw
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ac5c50cfc8
Let skin shader use derivatives for tangents.
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há 10 anos atrás |
tschw
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d37516be39
Fixed skin shader lighting.
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há 10 anos atrás |
tschw
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0671faa158
Let lighting info be fed in view space.
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há 10 anos atrás |
gero3
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923256459e
fixed files to codestyle
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há 10 anos atrás |
Mr.doob
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59aebeda08
ShaderMaterial: Added derivatives property so we can inject the directive first thing. See #6493.
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há 10 anos atrás |
Mr.doob
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e83bf8a30d
Merge branch 'phong_diffuseColor' of https://github.com/bhouston/three.js into dev
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há 10 anos atrás |
Ben Houston
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47b7f88ba7
Fix note #3 of https://github.com/mrdoob/three.js/pull/5805#issuecomment-75610227
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há 10 anos atrás |
Ben Houston
|
784a89015a
minor fix to get ShaderSkin skin shader matching previous state exactly.
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há 10 anos atrás |
Ben Houston
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74b09dd33e
for consistency with new outgoingLight variable in shaders.
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há 10 anos atrás |
Ben Houston
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3e239215a6
Merge branch 'dev' of [email protected]:mrdoob/three.js into phong_diffuseColor
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há 10 anos atrás |
Mr.doob
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a13c739390
*DecayExponent to *Decay
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há 10 anos atrás |
Mr.doob
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9dbd7669d0
Merge branch 'decayExponent' of https://github.com/bhouston/three.js into dev
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há 10 anos atrás |
Mr.doob
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b1550613ff
Merge branch 'common.glsl' of https://github.com/bhouston/three.js into dev
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há 10 anos atrás |
Ben Houston
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f107059962
Merge branch 'common.glsl' into decayExponent
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há 10 anos atrás |
Ben Houston
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16c3b394bc
adopt transformDirection in example/js shaders: ShaderSkin and ShaderTerrain
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há 10 anos atrás |
Ben Houston
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b323f3bd7d
adopt attenuation equation discussed here: https://github.com/mrdoob/three.js/pull/5787#issuecomment-68066541 Also apply attenuation formula to example shaders.
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há 10 anos atrás |
Ben Houston
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2dc5d1e71e
deal with @WestLangley's issues #1, #2, #3, #4 from here: https://github.com/mrdoob/three.js/pull/5809#issuecomment-68329651
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há 10 anos atrás |
Ben Houston
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80ff7d2ade
complete application of outgoingLight and diffuseColor to ShaderSkin.js
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há 10 anos atrás |
Ben Houston
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cc7634efa2
refactor shaders to use diffuseColor and outgoingLight instead of gl_FragColor.
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há 10 anos atrás |
Ben Houston
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6f8d6ddd06
remove material.ambient from everything per discussion here: https://github.com/mrdoob/three.js/pull/5741#issuecomment-67893202
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há 10 anos atrás |