Commit History

Autor SHA1 Mensaxe Data
  alteredq ecad27eb11 Moved MeshPhongMaterial onto common shader builder machinery, ubershader is no more. %!s(int64=15) %!d(string=hai) anos
  alteredq 0fe464c97a Refactored uniforms cloning into separate file so that it can be reused also for MeshShaderMaterials. %!s(int64=15) %!d(string=hai) anos
  Mr.doob 674613a7ab Yet some minor tweaks to the normalmap2 demo. %!s(int64=15) %!d(string=hai) anos
  Mr.doob 3488a53798 Recompiled builds. %!s(int64=15) %!d(string=hai) anos
  Mr.doob ebaa3ae392 I knew it wasn't going to work. %!s(int64=15) %!d(string=hai) anos
  Mr.doob 897a2938c5 Merged with alteredq's normal shader improvements. %!s(int64=15) %!d(string=hai) anos
  Mr.doob 4a486f858a Added `uNormalScale` to normal shader. %!s(int64=15) %!d(string=hai) anos
  alteredq 6e91de5d8a Added diffuse map to normal map shader. Changed Lee Perry-Smith demo to use normal map shader. %!s(int64=15) %!d(string=hai) anos
  Mr.doob 3993d3d576 Added Lee Perry-Smith Normal-notyet-Map demo. %!s(int64=15) %!d(string=hai) anos