提交歷史

作者 SHA1 備註 提交日期
  alteredq 9a9ed7cc85 Fixed lights removal not being reflected in WebGLRenderer. 15 年之前
  alteredq f90bc532c4 Fixed stats widget appearance issues that appeared with recent Chrome updates. 15 年之前
  alteredq 771674d705 Refactored Loader parameters to allow optional separate paths for texture and binary files. 15 年之前
  alteredq 255c042b1e Added clear color parameter to WebGLRenderer constructor, also added setClearColor API call. 15 年之前
  Mr.doob b913baa6f0 Code clean up and minor optimisations. 15 年之前
  Mr.doob 14eb44a279 ParticleBasicMaterial with a map attached are back on CanvasRenderer. 15 年之前
  alteredq d3cd0887d2 Added handling of object removal to WebGLRender. Added visibility parameter to Object3D. 15 年之前
  Mr.doob fbfa375d2c src/io/Loader.js ⟶ src/extras/io/Loader.js 15 年之前
  alteredq 9081529d84 Made all examples working again. 15 年之前
  Mr.doob 591c4c5bef Merging alteredq branch. 15 年之前
  Mr.doob 5feee3839f Trying to merge... 15 年之前
  Mr.doob a35b35fde9 * `examples/geometry/primitives` ⟶ `src/extras/primitives` 15 年之前
  alteredq 0cb79310e5 Added experimental binary mesh loader. Updated OBJ converter and examples accordingly. 15 年之前
  alteredq 5192428f25 Added Loader class providing both asynchronous JS and web worker based loading of models. 15 年之前
  alteredq 88c5d3e571 Forgot to build one-file version and to bump up version number. 15 年之前
  alteredq a8ff77e1d4 Fixed ambient light computation in CanvasRenderer to get correct lighting when there is no ambient light specified in the scene. 15 年之前
  alteredq b150a74755 Synced with mrdoob's branch. 15 年之前
  alteredq 1c35d90fd7 Added handling of multiple lights to WebGLRenderer. 15 年之前
  Mr.doob c0d14df4a8 * Fixed examples that were still using scene.add() 15 年之前
  Mr.doob 1b1fb7affe * Code clean up (yuicompressor doesn't throw a single warning :D) and some reformating 15 年之前
  alteredq 79ab4bf2e6 Merged with mrdoob's branch. Got WebGLRenderer working again :) 15 年之前
  alteredq b6904f3d72 Added Blinn-Phong material for WebGLRenderer. 15 年之前
  Mr.doob 7464f5ff97 * MeshBitmapUVMappingMaterial -> MeshBitmapMaterial. Second param is mode, which is THREE.MeshBitmapMaterialMode.UVMAPPING by default. 15 年之前
  alteredq ca261ddca5 Added point light / fixed directional light in WebGLRenderer / added light test example. 15 年之前