WestLangley
|
ada2a3a5f1
enable code injection
|
6 years ago |
WestLangley
|
e59c0b6338
background shader: support offset/repeat
|
6 years ago |
WestLangley
|
3d2b80ff10
Clarify background render order
|
6 years ago |
WestLangley
|
43bfdaf1e0
Support WebGLRenderTargetCube background
|
6 years ago |
WestLangley
|
db97fa1fab
Clone uniforms
|
7 years ago |
aardgoose
|
dc2a357c94
ShaderMaterial background texture
|
7 years ago |
Mugen87
|
35f4ee0a70
WebGLBackground: Ensure correct "renderer.info" stats
|
7 years ago |
Mr.doob
|
9ee6c4034b
WebGLBackground: Replaced polygonOffset with gl_Position.z overwrite. See #12172.
|
7 years ago |
Mugen87
|
493b6e1a5e
Clean up linter warnings
|
8 years ago |
bentok
|
680f499d6b
Add file extension to import paths
|
8 years ago |
Mr.doob
|
f1ae264846
WebGLBackground: Use polygonOffset to push background away.
|
8 years ago |
Mr.doob
|
6f20da0523
WebGLBackground: Removed unneeded attributes.
|
8 years ago |
Mr.doob
|
0738904d24
WebGLBackground: Create normalized box.
|
8 years ago |
Mr.doob
|
b23c781ca2
WebGLBackground: Use onBeforeRender() to align boxMesh to ArrayCamera sub cameras. See e908eeea116dc67341b849c5036608fdcce3ba58
|
8 years ago |
Mr.doob
|
49359a14d7
WebGLBackground: scale boxMesh to camera.far. See e908eeea116dc67341b849c5036608fdcce3ba58
|
8 years ago |
Mr.doob
|
44ccad2b32
WebGLBackground: Comments clean up.
|
8 years ago |
Mr.doob
|
e908eeea11
WebGLBackground: Increased boxMesh size to 5 again.
|
8 years ago |
Mr.doob
|
e1861b903a
WebGLBackground: Simpler skybox code. Thanks @WestLangley!
|
8 years ago |
Mr.doob
|
169382e1be
WebGLBackground: Push to renderList so it renders correctly in VR. Fixes #11828
|
8 years ago |
Mr.doob
|
1e4ae4fcc1
WebGLBackground: Simplified skybox code.
|
8 years ago |
Mr.doob
|
c9dd141381
WebGLBackground: Clean up.
|
8 years ago |
Mr.doob
|
9b260d8970
WebGLRenderer: Moved background code to WebGLBackground.
|
8 years ago |