Commit History

Autor SHA1 Mensaxe Data
  Mr.doob 6a0b0eb1fd Split SceneUtils.cloneObject into *.clone() %!s(int64=13) %!d(string=hai) anos
  Mr.doob 6bdaf52ae9 Nickname consistency. %!s(int64=13) %!d(string=hai) anos
  Mr.doob cdfc4f3b8a Implemented Object.create( *.prototype ) pattern as per discussion in #2080. %!s(int64=13) %!d(string=hai) anos
  Mr.doob 5b167b51fd Removed unused supr. %!s(int64=13) %!d(string=hai) anos
  ide user ide_gero3 e82c1ccd54 first update towards typedarray usage in matrices\n This was done with some simple replaces it doesn't work yet %!s(int64=14) %!d(string=hai) anos
  Mr.doob 337ac0032f LOD should now work properly from anywhere in the scene graph. %!s(int64=14) %!d(string=hai) anos
  alteredq 0de617e758 Added SceneUtils.cloneObject() %!s(int64=14) %!d(string=hai) anos
  Mr.doob 212506bce4 Merge remote-tracking branch 'alteredq/dev' into dev %!s(int64=14) %!d(string=hai) anos
  alteredq 609c8c7212 More correct LOD handling (thanks to @mrdoob for insight). %!s(int64=14) %!d(string=hai) anos
  alteredq 9f7f8fd015 Half-baked LOD attempt. %!s(int64=14) %!d(string=hai) anos
  Mr.doob af2919bc17 Adding RenderableObject once again. %!s(int64=14) %!d(string=hai) anos
  Mr.doob f105cbb7e2 `LOD.add` > `LOD.addLevel` %!s(int64=14) %!d(string=hai) anos
  Mr.doob 1a115ae86f Object3D::matrixNeedsUpdate ⟶ Object3D::matrixWorldNeedsUpdate %!s(int64=15) %!d(string=hai) anos
  Mr.doob 431b14f98e Merging with empaempa's branch %!s(int64=15) %!d(string=hai) anos
  Mr.doob d1e3a9d872 Object3D::screenPosition ⟶ Object3D::positionScreen %!s(int64=15) %!d(string=hai) anos
  Mr.doob c7aa2ab3d1 Object3D::localMatrix ⟶ Object3D::matrix %!s(int64=15) %!d(string=hai) anos
  Mr.doob 106db4c3f8 Object3D::autoUpdateMatrix ⟶ Object3D::matrixAutoUpdate %!s(int64=15) %!d(string=hai) anos
  alteredq 2ecbe2dec2 A lot of bugfixing and refactoring. %!s(int64=15) %!d(string=hai) anos
  alteredq cf37a8cc43 First integration step: something appeared on the screen ;) %!s(int64=15) %!d(string=hai) anos