提交歷史

作者 SHA1 備註 提交日期
  sunag b077de1d11 WebGPURenderer: Use `renderAsync()` as fallback (#27894) 1 年之前
  Renaud Rohlinger 22a285ad13 WebGPURenderer: Add `copyTextureToTexture` support (#27888) 1 年之前
  Michael Herzog 73762aff04 WebGLRenderer: Fix transmission with nested render calls. (#27886) 1 年之前
  Mugen87 1ca587a11a Updated builds. 1 年之前
  Michael Herzog afb9df5811 WebGLRenderer: Revert stencil support for transmission. (#27885) 1 年之前
  YX dd289c5bff Docs: Improve PostProcessing page (#27884) 1 年之前
  Nathan Bierema 572e7fc264 Examples: Update fflate (#27883) 1 年之前
  Michael Herzog 1e92838c1b Editor: Clean up. (#27881) 1 年之前
  Michael Herzog 812ab9178b GLTFLoader: Compute world matrices before calling `onLoad()`. (#27877) 1 年之前
  Mugen87 d3c9871672 Updated builds. 1 年之前
  Noeri Huisman 99d87b9462 UniformsUtils: Check for XRRenderTarget in getUnlitUniformColorSpace (#27869) 1 年之前
  Renaud Rohlinger ec8d19be78 WebGPURenderer: Add Timestamp Queries WebGL fallback support (#27870) 1 年之前
  sunag a3bf3208df WebGPURenderer: QuadMesh extended from Mesh (#27875) 1 年之前
  Don McCurdy 1dd2f398e1 Examples: Correction to texture colorspace in webgpu parallax example (#27874) 1 年之前
  strunkie30 f9e584866c GLTFExporter allow OffscreenCanvas as image source (#27872) 1 年之前
  Michael Herzog 50f7daa582 Update WebGLRenderer.js 1 年之前
  Michael Herzog 7e74e4cc64 WebGLRenderer: Make sure stencil works with transmission. (#27799) 1 年之前
  susiwen8 3941fd4b53 WebGLRenderer: Check for `EXT_color_buffer_float` for transmission. (#27761) 1 年之前
  Michael Herzog b09f60e837 Manual: Fix GPU picking demo. (#27866) 1 年之前
  renovate[bot] 1f5454f983 Update github/codeql-action digest to 8a470fd (#27864) 1 年之前
  renovate[bot] 3188e5b98a Update devDependencies (non-major) (#27865) 1 年之前
  Michael Herzog c2593ed3db Examples: More clean up. (#27860) 1 年之前
  Michael Herzog bd43fef54e Examples: Clean up. (#27858) 1 年之前
  Michael Herzog d3ef9e9836 Examples: Clean up. (#27856) 1 年之前
  Mugen87 1aab9e8859 Updated builds. 1 年之前
  Michael Herzog 3fa2e72d06 WebGLProgram: Restore `gl_FragDepth` fallback. (#27855) 1 年之前
  Michael Herzog 12664a6daa WebGLProgram: Fix `sampler2DArray` precision. (#27854) 1 年之前
  Michael Herzog a70ef1ffd8 WebGLRenderer: Remove `gl_FragDepthEXT`. (#27853) 1 年之前
  Davide Cristini 9fe9223c91 Spherical: improve JSDoc (#27848) 1 年之前
  mrdoob 6f0ad3625b Editor: Fixed pathtracer background blurriness. (#27852) 1 年之前