alteredq
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b2470e355e
Merge remote-tracking branch 'remotes/gero3/dev' into dev
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13 年之前 |
Mr.doob
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b14acfc71a
Editor: Forgot to simplify Help/About.
|
13 年之前 |
Mr.doob
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206041f949
Editor: Working menu system.
|
13 年之前 |
OpenShift guest
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8a20620a32
update the meshfacematerial to allow materialdefinition in material
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13 年之前 |
alteredq
|
8b047873b9
Updated builds.
|
13 年之前 |
alteredq
|
aaeb1740fd
Merge remote-tracking branch 'remotes/mrdoob/dev' into dev
|
13 年之前 |
Mr.doob
|
840d508577
Added namespace to PointerLockControls. Fixes #2591.
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13 年之前 |
Mr.doob
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23f9161f43
Some tweaks to Color.
|
13 年之前 |
Mr.doob
|
d8bc3ae51d
Merge remote-tracking branch 'greyscales/dev' into dev
|
13 年之前 |
Mr.doob
|
45a5f8c64f
Merge remote-tracking branch 'greyscales/master' into dev
|
13 年之前 |
Mr.doob
|
5d71a829a2
Merge remote-tracking branch 'stoomm/master' into dev
|
13 年之前 |
Mr.doob
|
34c23f06ba
Merge remote-tracking branch 'felixturner/master' into dev
|
13 年之前 |
Mr.doob
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9478cdacd2
Less visually noisy SpotLightHelper.
|
13 年之前 |
alteredq
|
b3428102e8
Removed check for WebGLRenderer in ShaderUtils.
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13 年之前 |
alteredq
|
ab085277e2
Simplified cube and fresnel shaders.
|
13 年之前 |
alteredq
|
426f37929d
Updated DepthPassPlugin to be able to handle skinning.
|
13 年之前 |
alteredq
|
36d2494d59
Renamed nWorld => worldNormal in shaders.
|
13 年之前 |
alteredq
|
886ba4de3e
Renamed mPosition => worldPosition in shaders.
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13 年之前 |
alteredq
|
80dd93a86b
Renamed spotLightAngle uniforms to spotLightAngleCos.
|
13 年之前 |
alteredq
|
5cb7155208
Added clamping to spotLight term in shaders.
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13 年之前 |
alteredq
|
b5390e9395
Added area weighted vertex normals computation to Geometry.
|
13 年之前 |
alteredq
|
748159e4f1
Transplanted @WestLangley's normal matrix fix from Geometry.applyMatrix to BufferGeometry.
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13 年之前 |
alteredq
|
4210428787
Garbage collection friendlier normalMatrix in Projector.
|
13 年之前 |
alteredq
|
95a05c1a05
Merge remote-tracking branch 'remotes/WestLangley/dev-canvas-normal' into dev
|
13 年之前 |
alteredq
|
3b4dc1b651
Editor: made intersection plane larger (so that you can drag objects also when zoomed out).
|
13 年之前 |
WestLangley
|
c4a5f02764
add build
|
13 年之前 |
alteredq
|
56fd2767ff
Fixed GL uniforms errors when starting with invisible lights.
|
13 年之前 |
WestLangley
|
bdc8146a7d
Corrected Normal Matrix Calculation in Geometry.applyMatrix()
|
13 年之前 |
alteredq
|
2a7885e8b3
Renamed uniform hemisphereLightPosition => hemisphereLightDirection
|
13 年之前 |
alteredq
|
20b93e3fff
Fixed HemisphereLight shading.
|
13 年之前 |