Ben Houston
|
b358c94547
expand Frustum.contains() per @alteredq, @gero3
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há 12 anos atrás |
Ben Houston
|
800d0f8e87
rename Plane.flip() -> Plane.negate() per @mrdoob
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há 12 anos atrás |
Ben Houston
|
af4b73c0fc
fix sign/comparison in Frustum.containsSphere and add unit tests.
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há 12 anos atrás |
Ben Houston
|
427a7b3ecd
Merge branch 'dev' of git://github.com/mrdoob/three.js.git into frustum-additions
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há 12 anos atrás |
Mr.doob
|
42da32414c
Editor: Added Edit / Clone.
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há 12 anos atrás |
Mr.doob
|
3913658670
Updated builds.
|
há 12 anos atrás |
Mr.doob
|
67f4c5cdf1
Editor: Updated geometry and material classes.
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há 12 anos atrás |
Mr.doob
|
cb20237ccb
Removed DOMRenderer.
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há 12 anos atrás |
Mr.doob
|
689e9972c3
Editor: Added names to geometries too.
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há 12 anos atrás |
Mr.doob
|
b93b0d6960
WebGLRenderer: Check geometry type and avoid breakage when undefined.
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há 12 anos atrás |
Mr.doob
|
0549f7ea6d
Editor: Support .json files too.
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há 12 anos atrás |
Mr.doob
|
d64b10379e
Brought back camera.matrixWorldInverse as CSS3DRenderer relies in it.
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há 12 anos atrás |
Mr.doob
|
2f8d610630
Updated builds.
|
há 12 anos atrás |
Mr.doob
|
081a1fd646
Renamed .multiplyMatrix* to .applyMatrix* and .multiplyQuaternion to .applyQuaternion as suggested by @WestLangley in #2860.
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há 12 anos atrás |
Mr.doob
|
f47528f174
MeshNormalMaterial+SmoothShading support to CanvasRenderer.
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há 12 anos atrás |
Mr.doob
|
cfc73cc53d
Simplified normal matrix in GeometryUtils.merge.
|
há 12 anos atrás |
Mr.doob
|
bde8b68e5d
Updated builds.
|
há 12 anos atrás |
Mr.doob
|
99c7692167
Merge branch 'vectormultiplymatrix' into dev
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há 12 anos atrás |
Mr.doob
|
127c0f2400
matrix.multiplyVector3 to vector.multiplyMatrix4 as suggested in #2860.
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há 12 anos atrás |
alteredq
|
3fa6cd47db
Fixed inconsistent precision for lensflares and sprites shaders causing troubles on mobile (thanks to @phoboslab).
|
há 12 anos atrás |
Mr.doob
|
67b55a6f10
More space/tabs clean up.
|
há 12 anos atrás |
Mr.doob
|
189148edf7
Some space/tabs clean up.
|
há 12 anos atrás |
Mr.doob
|
2a518fbe17
SVGRenderer: Easier to read MeshNomalMaterial code.
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há 12 anos atrás |
Mr.doob
|
ba2efcd53f
CanvasRenderer & co finally renders MeshNormalMaterial properly.
|
há 12 anos atrás |
Mr.doob
|
1f5dd9e6fd
Updated builds.
|
há 12 anos atrás |
Mr.doob
|
3b1ec3dbea
Merge remote-tracking branch 'bhouston/math-additions' into dev
|
há 12 anos atrás |
Mr.doob
|
0d42475b55
55dev
|
há 12 anos atrás |
Ben Houston
|
c11cdb7f87
always use local var planes = this.planes in Frustum. fix common include to require Sphere before Frustum.
|
há 12 anos atrás |
Ben Houston
|
9d7a120b82
more Frustum unit tests + minor optimization to Plane.
|
há 12 anos atrás |
Ben Houston
|
65436c41d6
polishing frustum to a first class member of math.
|
há 12 anos atrás |