Commit történet

Szerző SHA1 Üzenet Dátum
  alteredq f90bc532c4 Fixed stats widget appearance issues that appeared with recent Chrome updates. 14 éve
  alteredq 771674d705 Refactored Loader parameters to allow optional separate paths for texture and binary files. 14 éve
  alteredq 255c042b1e Added clear color parameter to WebGLRenderer constructor, also added setClearColor API call. 14 éve
  Mr.doob b913baa6f0 Code clean up and minor optimisations. 14 éve
  Mr.doob 14eb44a279 ParticleBasicMaterial with a map attached are back on CanvasRenderer. 15 éve
  alteredq d3cd0887d2 Added handling of object removal to WebGLRender. Added visibility parameter to Object3D. 15 éve
  Mr.doob fbfa375d2c src/io/Loader.js ⟶ src/extras/io/Loader.js 15 éve
  alteredq 9081529d84 Made all examples working again. 15 éve
  Mr.doob 591c4c5bef Merging alteredq branch. 15 éve
  Mr.doob 5feee3839f Trying to merge... 15 éve
  Mr.doob a35b35fde9 * `examples/geometry/primitives` ⟶ `src/extras/primitives` 15 éve
  alteredq 0cb79310e5 Added experimental binary mesh loader. Updated OBJ converter and examples accordingly. 15 éve
  alteredq 5192428f25 Added Loader class providing both asynchronous JS and web worker based loading of models. 15 éve
  alteredq 88c5d3e571 Forgot to build one-file version and to bump up version number. 15 éve
  alteredq a8ff77e1d4 Fixed ambient light computation in CanvasRenderer to get correct lighting when there is no ambient light specified in the scene. 15 éve
  alteredq b150a74755 Synced with mrdoob's branch. 15 éve
  alteredq 1c35d90fd7 Added handling of multiple lights to WebGLRenderer. 15 éve
  Mr.doob c0d14df4a8 * Fixed examples that were still using scene.add() 15 éve
  Mr.doob 1b1fb7affe * Code clean up (yuicompressor doesn't throw a single warning :D) and some reformating 15 éve
  alteredq 79ab4bf2e6 Merged with mrdoob's branch. Got WebGLRenderer working again :) 15 éve
  alteredq b6904f3d72 Added Blinn-Phong material for WebGLRenderer. 15 éve
  Mr.doob 7464f5ff97 * MeshBitmapUVMappingMaterial -> MeshBitmapMaterial. Second param is mode, which is THREE.MeshBitmapMaterialMode.UVMAPPING by default. 15 éve
  alteredq ca261ddca5 Added point light / fixed directional light in WebGLRenderer / added light test example. 15 éve