Commit History

Upphovsman SHA1 Meddelande Datum
  Ben Houston e2f8ed6b3b RECIPROCAL_2PI -> RECIPROCAL_PI2 10 år sedan
  Ben Houston 0479681978 fix bug in ENVMAP_TYPE_SPHERE mapping. 10 år sedan
  Ben Houston b323f3bd7d adopt attenuation equation discussed here: https://github.com/mrdoob/three.js/pull/5787#issuecomment-68066541 Also apply attenuation formula to example shaders. 10 år sedan
  Mr.doob a281af9b57 Merge pull request #5832 from PetorialC/patch-1 10 år sedan
  Mr.doob 504a44ecaa Fixed example. See #5815. 10 år sedan
  Ben Houston ad068a8757 ensure that "THREE.CLASSNAME:" prefixes all warnings and errors. Redirect two console.log warnings to THREE.warning for improved robustness. 10 år sedan
  Ben Houston da09e160c7 remove exception error handler for now, not a necessary example. 10 år sedan
  Ben Houston 1b940ff79f add gamma GUI to webgl_shading_physical.html. But it is slightly incorrect because the shaders are not properly recompiled upon gamma change. 10 år sedan
  Ben Houston 368b55f2cc clean up this versus _this in WebGLRenderer regards to gammaFactor. 10 år sedan
  Ben Houston c5f777f493 fix issues #5 and #6 from @WestLangley's comment here: https://github.com/mrdoob/three.js/pull/5809#issuecomment-68329651 10 år sedan
  Ben Houston 2dc5d1e71e deal with @WestLangley's issues #1, #2, #3, #4 from here: https://github.com/mrdoob/three.js/pull/5809#issuecomment-68329651 10 år sedan
  Michal Polko b9c36c3415 Fix Blender UV export for BufferGeometry 10 år sedan
  PetorialC a26b834688 Update Creating-a-scene.html 10 år sedan
  Ben Houston af236a42f2 completing adjustable gamma - still one bug left. 10 år sedan
  Ben Houston 1c24e4d1ad allowing for adjustable gamma factor in WebGLRenderer. 10 år sedan
  Fernando Serrano 7cb55b7ea6 spaces identation to tabs 10 år sedan
  Ben Houston 92c8bda8ec common.glsl: transformNormal -> transformDirection and inverseTransformNormal -> inverseTransformDirection. 10 år sedan
  Ben Houston 263109a251 minimize algorithm changes based on @WestLangley feedback here: https://github.com/mrdoob/three.js/pull/5809#issuecomment-68023021 10 år sedan
  Mr.doob 06b3943c86 Minor example tweak. 10 år sedan
  Mr.doob 08b743bff3 ColladaLoader: Hack for Mesh.parse showstopper. Fixes #5828. 10 år sedan
  Mr.doob 4e86814ae6 Merge pull request #5824 from zz85/patch-1 10 år sedan
  Joshua Koo c222310930 Optimize TessellateModifier.js slightly 10 år sedan
  Fernando Serrano 9d27fb9d89 Buffergeometry drawcalls example syntax format 10 år sedan
  Fernando Serrano 406c33e50a Buffergeometry example with drawcalls 10 år sedan
  Wandalen ddf9e0f335 WebGLRenderer: major ID collision issue fix 10 år sedan
  Ben Houston 487e008ed5 improve settings for light map example now that lightMap is properly modulated and additive. 10 år sedan
  Ben Houston 91b34be36d fix particle_basic to new outgoingLight/diffuseColor model. 10 år sedan
  Ben Houston f15ae3a87b replicate previous phong metal look -- it still isn't correct but at least it roughly matches previous look. 10 år sedan
  Ben Houston 728f409415 do not modulate emissive by diffuseColor. 10 år sedan
  Ben Houston 93517e66c7 fix bug related to semi-transparent maps. 10 år sedan