alteredq
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b5ac3abbb6
Fixed tangents generation for quads.
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14 years ago |
alteredq
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1722242ee1
Added cloning of uniforms for MeshShaderMaterial & co.
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14 years ago |
alteredq
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fb7788f0c6
Resurrected exponential fog as FogExp2.
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14 years ago |
alteredq
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91b9539e02
Synced with mrdoob's branch.
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14 years ago |
alteredq
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255c042b1e
Added clear color parameter to WebGLRenderer constructor, also added setClearColor API call.
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14 years ago |
Mr.doob
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e46346c9ba
Cleaned up CanvasRenderer/MeshDepthMaterial code.
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14 years ago |
Mr.doob
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fbf26158fb
`Fog( color, density )` → `Fog( color, near, far )`
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14 years ago |
Mr.doob
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bffdc03cf1
`*.material`→ `*.materials`
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14 years ago |
alteredq
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323228ac72
Added antialiasing parameter to WebGLRenderer constructor.
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14 years ago |
Mr.doob
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c39eca33ee
Projector::projectScene now does a first pass through Projector::projectObject (which does frustum culling and object sorting).
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14 years ago |
alteredq
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2c1e6a1368
Forgot to remove hardcoded fog color in shader.
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14 years ago |
alteredq
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76a56f2f5c
First attempt at fog ;)
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14 years ago |
Mr.doob
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02f81a26f4
Merging with alteredq's branch.
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14 years ago |
Mr.doob
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5e2c480b89
Implemented Frustum checking to `Projector::projectObjects` (thanks errynp)
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14 years ago |
Mr.doob
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c13377d736
Added crappy grass WebGL example.
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14 years ago |
Mr.doob
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a648315604
WebGLRenderer2 finally handles big geometries ^^
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14 years ago |
alteredq
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5e74c741c1
Retired MeshCubeMaterial: replaced it with MeshShaderMaterial "cube" defined in ShaderUtils.
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14 years ago |
alteredq
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3faf6566e3
Experimenting with Fresnel demo using just MeshShaderMaterials.
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14 years ago |
alteredq
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d14ed35ae5
Synced with mrdoob's branch.
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14 years ago |
alteredq
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2163691b59
Fixed subtle yet brutal bug also known as "don't mess with streams" ;)
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14 years ago |
Mr.doob
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15262507bd
Added a sort parameter to Projector.projectObjects and Projector.projectScene.
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14 years ago |
alteredq
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3b54505959
Synced with mrdoob's branch.
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14 years ago |
Mr.doob
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fca3aec67d
Fixed `Projector::projectObjects`.
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14 years ago |
Mr.doob
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3b54cf7918
Projector now checks for object.visible before projecting (alteredq: better late than never :P)
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14 years ago |
alteredq
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39c7e8da57
Synced with mrdoob's branch.
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14 years ago |
Mr.doob
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f50f42dde1
Commented out `Mesh::normalizeUVs`. Needs to be handled in the CanvasRenderer directly.
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14 years ago |
alteredq
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5e9bce8385
Synced with mrdoob's branch.
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14 years ago |
Mr.doob
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5f0b6876e6
Optimised Minecraft AO demo (removing more unseen sides).
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14 years ago |
alteredq
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8e53294e62
Synced with mrdoob's branch.
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14 years ago |
alteredq
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45f47b89b7
Added minecraft fake ambient occlusion demo.
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14 years ago |