Mr.doob
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bca61b3541
Updated builds.
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WestLangley
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add57ef1b7
Removed CMYK conversion formulas (#24495)
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Johnathon Selstad
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777f97a042
WebXRManager: Fix Camera Local Space by Reverting #21964 (#22362)
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Eran Geva
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8943888bf2
Alphabetize BufferGeometry method documentation (#24496)
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Mr.doob
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61907845df
Examples: Clean up.
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Caleb
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9391eeb3f0
Example: ammo / instancing, improve high refresh rate experience (#24425)
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Abhiram Gullapalli
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2823bfbf9d
Added proper words in the sentence (#24497)
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Michael Herzog
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9f4de99828
Docs: Format list.json. (#24494)
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Gean Kaminski
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929c61a4f4
Documentation - Manual: portuguese added (#24380)
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Mr.doob
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d0af538927
Examples: Removed instance of imageOrientation: 'none' as requested in https://github.com/whatwg/html/issues/8085
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Mr.doob
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b1a97bc1fa
Updated builds.
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Mr.doob
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c5ab44c468
MeshGouraudMaterial: Removed /*@__PURE__*/ instances.
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Noeri Huisman
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4fbe3bd8d0
Set stencilBuffer property of WebGLRenderTarget in WebXRManager (#24488)
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gero3
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1760846041
Lint example html (#24478)
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Angela Busato
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ea8c09eff9
Docs: Add Italian translation of Animation Section (#24483)
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Mr.doob
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4bbcaacc4f
Updated examples builds.
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Mr.doob
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c3556b0f2a
Updated builds.
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sunag
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2f584ebbcc
New WebGLNodeBuilder + Nodes: transmission (#24453)
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WestLangley
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5acd8ce2cf
Deprecate legacy BufferGeometry nomenclature for built-in geometries (#24352)
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Mr.doob
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5b96d99533
Updated builds.
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Arseny Kapoulkine
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223c5721f2
GLTFLoader: Update MeshoptDecoder support to support WebWorkers (#24460)
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Noeri Huisman
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c3180c507b
Fix typo in WebGLRenderer docs (#24489)
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Lucas Doyle
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7d04d75253
Remove unnecessary kawada-hironx collada file (#24490)
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mrdoob
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f7ed8217c6
README: Replaced Slack with Discord
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Michael Herzog
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ca8aa796dd
PLYExporter: Add support for point clouds. (#24487)
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WestLangley
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b398bc410b
Remove unnecessary shader chunks (#24475)
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WestLangley
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82c1a91b42
Introduce MeshGouraudMaterial (#24467)
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Michael Herzog
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d80e640a29
WebGLBackground: Update comment. (#24474)
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Michael Herzog
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5bf1ad121d
Docs: Update material pages. (#24482)
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WestLangley
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535b42d6e5
MeshLambertMaterial: convert to per-fragment shading (#24452)
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