Commit History

Author SHA1 Message Date
  Mr.doob bda7b63a6c Merge remote-tracking branch 'michaud/patch-1' into dev 13 years ago
  alteredq 19c228dafb Added support for standard derivates. 13 years ago
  alteredq 9a82495f1b Added support for anisotropic texture filtering and corresponding example. 13 years ago
  alteredq ea4b13aed2 Added "iv" uniform type for passing integer arrays interpreted as ivec3. 13 years ago
  alteredq 4eedc69fa7 Added "iv1" uniform type for passing integer arrays. 13 years ago
  alteredq 230d39e4d0 Made it possible to enforce use of uniforms instead of float texture for bones. 13 years ago
  alteredq c5d85fe632 Use smaller bone texture size for models with smaller skeletons. 13 years ago
  alteredq 1ec72fa678 Cleaned up skinning, made fallback to use uniforms if float vertex textures are not available. 13 years ago
  alteredq e9dad06e4c First rough version of skinning via float vertex textures. 13 years ago
  alteredq bf274b09f9 Added GPU-specific warning when trying to use too many bones. 13 years ago
  michaud eea4cc6cc7 simple reset cause you don't want to poke in the internals 13 years ago
  alteredq ad7f49ebd7 Fixed bug in skinning uniforms setting. 13 years ago
  alteredq bb66b3fbd9 Refactored GL extension initialization in WebGLRenderer. 13 years ago
  alteredq a2ca7ab989 Added computeTangents to BufferGeometry. 13 years ago
  alteredq 01c31ae972 Big refactoring of BufferGeometry and CTMLoader: moved GL buffers initialization from loader into renderer, no more GL context dependency in loader. 13 years ago
  alteredq 34a42e2632 Fixed BufferGeometry sharing for large multi-chunk geometries. 13 years ago
  alteredq c33d345415 Merged branch 'dev' into unflip 13 years ago
  alteredq 098d3edab8 Added dynamic updating of BufferGeometry. Added BufferGeometry.applyMatrix. Added Matrix4.multiplyVector3Array. 13 years ago
  asg-3d a893ef18b3 Missing letter "n": tangetsNeedUpdate to tangentsNeedUpdate 13 years ago
  alteredq fb81d8f97b Made image flipping controllable by Texture.flipY flag. 13 years ago
  Mr.doob 54bea419e2 Fixing the U business, day 1. 13 years ago
  Mr.doob ab6e9f75f3 Changed switches to ifs as per discussion in 46294a0f0834c0a9207f3bcda87ef292ffe3e414. 13 years ago
  alteredq ddbf4e1c49 Fixed vertex colors initialization for BufferGeometry in CTMLoader. 13 years ago
  alteredq 2751c2c76d Added handling of "light.visible" to WebGLRenderer. 13 years ago
  alteredq 52e8507a89 Added handling of vertex colors for ImmediateRenderObjects. 13 years ago
  alteredq 00900b99fb Merge remote-tracking branch 'remotes/gero3/smallCleanup' into dev 13 years ago
  alteredq 763fcf796e Refactored ImmediateRenderObject flags (thanks to @mrdoob). 13 years ago
  Jeroen De Cuyper c001a53377 small update 13 years ago
  alteredq 21a8465f44 Added proper texture pixel types. 13 years ago
  alteredq 24b4e6083d Added UVs handling for ImmediateRenderObject. 13 years ago