Commit History

Author SHA1 Message Date
  Mr.doob bf3dede88a Implemented MeshNormalMaterial in SVGRenderer 15 years ago
  Mr.doob 4d209ac433 Implemented material blendings (THREE.NormalBlending, THREE.AdditiveBlending, THREE.SubtractiveBlending) in CanvasRenderer 15 years ago
  Mr.doob 696bd4715f Added another depth material test. 15 years ago
  Mr.doob 7d8fd5f874 CanvasRenderer now renders MeshDepthMaterial properly (per vertex). Gouraud is one step closer :) 15 years ago
  Mr.doob 05b496d822 Merge remote branch 'alteredq/materials' into materials 15 years ago
  Mr.doob d2b6d7df0c Updating README's example 15 years ago
  alteredq 0163e4f2f5 Added (commented out) MeshDepthMaterial support to WebGLRenderer. 15 years ago
  Mr.doob 7264105fe9 Merge remote branch 'alteredq/materials' into materials 15 years ago
  Mr.doob 591c4c5bef Merging alteredq branch. 15 years ago
  Mr.doob 6f58fb8e11 Compiled again just in case. 15 years ago
  Mr.doob 5daf1e0192 Merge remote branch 'alteredq/materials' into materials 15 years ago
  Mr.doob 10449405dd I know I can do it... 15 years ago
  alteredq b6e42d54d9 Added missing MeshDepthMaterial.js 15 years ago
  Mr.doob fa48600918 Trying to merge... 15 years ago
  Mr.doob 5feee3839f Trying to merge... 15 years ago
  alteredq b09308c238 Synced with mrdoob's materials branch. 15 years ago
  Mr.doob 11bde7e2d3 Just realised that the tweak is not needed. 15 years ago
  Mr.doob aebe898625 Forgot to commit MeshDepthMaterial 15 years ago
  alteredq bfb8242928 WebGLRenderer also working. 15 years ago
  Mr.doob 98dc841aab Added MeshDepthMaterial. 15 years ago
  Mr.doob 64df690cc0 SVGRenderer also working. 15 years ago
  Mr.doob 22f48a731b CanvasRenderer handles textures again. 15 years ago
  Mr.doob adb275a093 Material constants and `THREE.Texture` 15 years ago
  Mr.doob 237f165555 ParticleCircleMaterial working again with CanvasRenderer 15 years ago
  Mr.doob ce3d641ff2 Changed materials format a bit. 15 years ago
  alteredq 25d8237283 Fixed broken syntax for new material triplet. 15 years ago
  alteredq 7ce3b0f7d2 Experimenting with different syntax for materials (just hex instead of THREE.Color in API), checking how it feels with shaders example. 15 years ago
  unknown ed6f2ccd79 Testing workflow with branches - this should merge changes from "master" branch to "materials". 15 years ago
  unknown 9d79aba4d8 Merge branch 'master' into materials 15 years ago
  alteredq c31cb220e3 Renamed examples: shader_test -> materials_shaders, materials_test -> materials_multimaterials 15 years ago