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Коммит түүх

Эзэн SHA1 Мессеж Огноо
  Mr.doob bf3dede88a Implemented MeshNormalMaterial in SVGRenderer 15 жил өмнө
  Mr.doob 4d209ac433 Implemented material blendings (THREE.NormalBlending, THREE.AdditiveBlending, THREE.SubtractiveBlending) in CanvasRenderer 15 жил өмнө
  Mr.doob 696bd4715f Added another depth material test. 15 жил өмнө
  Mr.doob 7d8fd5f874 CanvasRenderer now renders MeshDepthMaterial properly (per vertex). Gouraud is one step closer :) 15 жил өмнө
  Mr.doob 05b496d822 Merge remote branch 'alteredq/materials' into materials 15 жил өмнө
  Mr.doob d2b6d7df0c Updating README's example 15 жил өмнө
  alteredq 0163e4f2f5 Added (commented out) MeshDepthMaterial support to WebGLRenderer. 15 жил өмнө
  Mr.doob 7264105fe9 Merge remote branch 'alteredq/materials' into materials 15 жил өмнө
  Mr.doob 591c4c5bef Merging alteredq branch. 15 жил өмнө
  Mr.doob 6f58fb8e11 Compiled again just in case. 15 жил өмнө
  Mr.doob 5daf1e0192 Merge remote branch 'alteredq/materials' into materials 15 жил өмнө
  Mr.doob 10449405dd I know I can do it... 15 жил өмнө
  alteredq b6e42d54d9 Added missing MeshDepthMaterial.js 15 жил өмнө
  Mr.doob fa48600918 Trying to merge... 15 жил өмнө
  Mr.doob 5feee3839f Trying to merge... 15 жил өмнө
  alteredq b09308c238 Synced with mrdoob's materials branch. 15 жил өмнө
  Mr.doob 11bde7e2d3 Just realised that the tweak is not needed. 15 жил өмнө
  Mr.doob aebe898625 Forgot to commit MeshDepthMaterial 15 жил өмнө
  alteredq bfb8242928 WebGLRenderer also working. 15 жил өмнө
  Mr.doob 98dc841aab Added MeshDepthMaterial. 15 жил өмнө
  Mr.doob 64df690cc0 SVGRenderer also working. 15 жил өмнө
  Mr.doob 22f48a731b CanvasRenderer handles textures again. 15 жил өмнө
  Mr.doob adb275a093 Material constants and `THREE.Texture` 15 жил өмнө
  Mr.doob 237f165555 ParticleCircleMaterial working again with CanvasRenderer 15 жил өмнө
  Mr.doob ce3d641ff2 Changed materials format a bit. 15 жил өмнө
  alteredq 25d8237283 Fixed broken syntax for new material triplet. 15 жил өмнө
  alteredq 7ce3b0f7d2 Experimenting with different syntax for materials (just hex instead of THREE.Color in API), checking how it feels with shaders example. 15 жил өмнө
  unknown ed6f2ccd79 Testing workflow with branches - this should merge changes from "master" branch to "materials". 15 жил өмнө
  unknown 9d79aba4d8 Merge branch 'master' into materials 15 жил өмнө
  alteredq c31cb220e3 Renamed examples: shader_test -> materials_shaders, materials_test -> materials_multimaterials 15 жил өмнө