Commit History

Author SHA1 Message Date
  Mr.doob c16b26c6a6 Moved WebGLRenderer's autoUpdateScene to scene.autoUpdate. 12 years ago
  Mr.doob ea3ce8c940 Finished object.properties to object.userData renaming. 12 years ago
  Mr.doob 245376f6dd Replaced the remaining Matrix4.rotateAxis. 12 years ago
  Ben Houston 3db966d658 make Matrix4.getPosition() deprecated and replace all usages in core library with Vector3.getPositionFromMatrix() 12 years ago
  Mr.doob ec8dc3e3f3 Merged with alteredq branch 12 years ago
  Mr.doob b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. 12 years ago
  alteredq 060b294a12 WebGLDeferredRenderer: added tonemapping. 12 years ago
  alteredq b051d7e171 WebGLDeferredRenderer: added API for injecting postprocessing effects into deferred rendering pipeline. 12 years ago
  Mr.doob 081a1fd646 Renamed .multiplyMatrix* to .applyMatrix* and .multiplyQuaternion to .applyQuaternion as suggested by @WestLangley in #2860. 12 years ago
  Mr.doob 127c0f2400 matrix.multiplyVector3 to vector.multiplyMatrix4 as suggested in #2860. 12 years ago
  alteredq 39db179b82 WebGLDeferredRenderer: made attenuation parameters properties of AreaLight instead of hardcoded constants. 12 years ago
  alteredq e95c6e3dab WebGLDeferredRenderer: more area lights shader optimizations. 12 years ago
  alteredq 83136c5dad WebGLDeferredRenderer: optimized area lights computation. 12 years ago
  alteredq cd92495139 WebGLDeferredRenderer: merged @MPanknin's area lights. 12 years ago
  alteredq 1f6ebe7595 WebGLDeferredRenderer: added hemisphere light support. 12 years ago
  alteredq f5f0b932d3 WebGLDeferredRenderer: refactored point lights. 12 years ago
  alteredq 0d00644eb6 WebGLDeferredRenderer: refactored directional lights. 12 years ago
  alteredq 6e1db14933 WebGLDeferredRenderer: refactored light proxy updates. 12 years ago
  alteredq 72dae73940 WebGLDeferredRenderer: refactored spotlights. 12 years ago
  alteredq 133895ce2f WebGLDeferredRenderer: merged with @MPanknin's spotlights. 12 years ago
  alteredq ded319658c WebGLDeferredRenderer: added setScale method. 12 years ago
  alteredq 8492bbcafd WebGLDeferredRenderer: made width, height and scale parameters optional. 12 years ago
  alteredq 12f76208b8 WebGLDeferredRenderer: disabling stencil test. 12 years ago
  alteredq 91edef68e2 WebGLDeferredRenderer: made pointlights work with hierarchies. 12 years ago
  alteredq b4a9081c27 WebGLDeferredRenderer: added support for environment mapping. 12 years ago
  alteredq d1135bc425 WebGLDeferredRenderer: swapped order of color and normalDepth passes. 12 years ago
  alteredq e53d1bb2c7 WebGLDeferredRenderer: less buggy transparent materials skipping. 12 years ago
  alteredq 514aad9ab4 WebGLDeferredRenderer: skipping transparent materials. 12 years ago
  alteredq 263960c8f8 WebGLDeferredRenderer: fixed light terms combination and z-fighting glitches. 12 years ago
  alteredq ac5c4cd7f3 WebGLDeferredRenderer: syncing live light color, intensity, distance and visibility to deferred light proxy. 12 years ago