Garrett Johnson
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c3741d2f5d
WebGLRenderer: Add initRenderTarget function (#28285)
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1 год назад |
Garrett Johnson
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3bc0cc7154
WebGLRenderer: Enable subframe upload in copyTextureToTexture, align API to 3d version (#28281)
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1 год назад |
Garrett Johnson
|
7a02475928
WebGLRenderer: Add "readRenderTargetPixelsAsync" function (#28291)
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1 год назад |
Michael Herzog
|
335ba6d6ed
WebGLRenderer: Don't support double-sided, transmissive objects with `WEBGL_multisampled_render_to_texture`. (#28196)
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1 год назад |
Kelvin Luck
|
4d6fa0d96f
WebGLRenderer: remove redundant code (#28186)
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1 год назад |
Michael Herzog
|
349c48729f
RenderTarget: Add `resolveDepthBuffer`. (#28170)
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1 год назад |
Renaud Rohlinger
|
3ecc744123
copyTextureToTexture3D exclusive aligned xyz (#28154)
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1 год назад |
Cody Bennett
|
19c51aa7e9
BatchedMesh: Add getInstanceCount/setInstanceCount methods for instanced multi-draw (#28103)
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1 год назад |
Noeri Huisman
|
044236e22c
WebGLRenderer: Discard depth after rendering to transmissionRenderTarget (#28132)
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1 год назад |
Noeri Huisman
|
5f02c0a470
WebGLBackground: Split adding to render list and clearing of buffers (#28118)
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1 год назад |
Michael Herzog
|
c8eb9e6213
WebGLRenderer: Fix global clipping planes with nested render calls. (#28120)
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1 год назад |
Michael Herzog
|
1455064cb6
Revert "WebGLRenderer: Track camera per render state. (#28113)" (#28119)
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1 год назад |
Michael Herzog
|
645ff11b6e
WebGLRenderer: Track camera per render state. (#28113)
|
1 год назад |
Noeri Huisman
|
185af480bf
WebGLRenderer: Prerender transmission pass(es) (#28097)
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1 год назад |
Michael Herzog
|
b6ab3c4309
RenderTarget: Add `resolveStencilBuffer`. (#28096)
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1 год назад |
Noeri Huisman
|
144e95b5ff
WebGLRenderer: Let transmissionRenderTarget size match relevant viewport size (#28088)
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1 год назад |
Sébastien Guimmara
|
2fee1aa5b1
WebGLCapabilities: add textureTypeReadable() and textureFormatReadable() (#28087)
|
1 год назад |
WestLangley
|
f9d9e6b093
Introduce Scene.environmentIntensity (#27903)
|
1 год назад |
Michael Herzog
|
1f7eed808c
WebGLRenderer: Enable stencil with transmission. (#27921)
|
1 год назад |
Michael Herzog
|
aca3b16ea2
Renderer: Set `stencil` to `false` by default. (#27900)
|
1 год назад |
Michael Herzog
|
73762aff04
WebGLRenderer: Fix transmission with nested render calls. (#27886)
|
1 год назад |
Michael Herzog
|
afb9df5811
WebGLRenderer: Revert stencil support for transmission. (#27885)
|
1 год назад |
Michael Herzog
|
50f7daa582
Update WebGLRenderer.js
|
1 год назад |
Michael Herzog
|
7e74e4cc64
WebGLRenderer: Make sure stencil works with transmission. (#27799)
|
1 год назад |
susiwen8
|
3941fd4b53
WebGLRenderer: Check for `EXT_color_buffer_float` for transmission. (#27761)
|
1 год назад |
Michael Herzog
|
07ec4e8e1f
WebGLRenderer: Remove WebGL 1 support. (#27836)
|
1 год назад |
Michael Herzog
|
ed15131157
WebGLRenderer: Add support for rotating env maps. (#27758)
|
1 год назад |
Renaud Rohlinger
|
cfdd878cf7
WebGLRenderer: Fixed compressed partial update on texture3D (#27771)
|
1 год назад |
Garrett Johnson
|
49f785bd3e
WebGLRenderer: Change scissor, viewport functions to use "round" instead of "floor" (#27703)
|
1 год назад |
susiwen8
|
86a94fd75b
WebGLRenderer: Remove unnecessary `__hasExternalTextures` check. (#27684)
|
1 год назад |