Commit History

Autor SHA1 Mensaxe Data
  Mr.doob c6722d05ea Updated builds. %!s(int64=9) %!d(string=hai) anos
  Mr.doob f40fa456c3 Refactored shadowmap code again. Android/Adreno doesn't fails to support bool and mat4 in structs... %!s(int64=9) %!d(string=hai) anos
  Mr.doob 14f07edd10 Updated builds. %!s(int64=9) %!d(string=hai) anos
  Mr.doob a83440c61e shadowmap_vertex: added directives back (broke external shaders) %!s(int64=9) %!d(string=hai) anos
  Mr.doob 592dd91b3d Updated builds. %!s(int64=9) %!d(string=hai) anos
  Mr.doob cb30dcc210 Workaround for Android. %!s(int64=9) %!d(string=hai) anos
  Mr.doob 9d174a1da6 Updated builds. %!s(int64=9) %!d(string=hai) anos
  Mr.doob 3b54f69c72 Refactored light structs in shaders. Fixed StandardMaterial breakage. %!s(int64=9) %!d(string=hai) anos
  Mr.doob 945a88ec75 Clean up. %!s(int64=9) %!d(string=hai) anos
  Mr.doob 6fefbde32d Updated builds. %!s(int64=9) %!d(string=hai) anos
  Mr.doob 5c59443d2c WebGLProgram: Change NUM_* for ShaderMaterial too. %!s(int64=9) %!d(string=hai) anos
  Mr.doob e0b03450b9 Updated builds. %!s(int64=9) %!d(string=hai) anos
  Mr.doob 88c51fed5c Clean up. %!s(int64=9) %!d(string=hai) anos
  Mr.doob 9e6b3e1fce shadowmap_vertex: these directives are not needed, the loop unroller will take care of it. %!s(int64=9) %!d(string=hai) anos
  Mr.doob 021a30d01d Updated builds. %!s(int64=9) %!d(string=hai) anos
  Mr.doob 0d4e8264e5 ShaderLib: Clean up. %!s(int64=9) %!d(string=hai) anos
  Mr.doob 0b9af5eef0 ShaderLib: Replaced res code as per @tschw suggestion in #7153. %!s(int64=9) %!d(string=hai) anos
  Mr.doob 96035ecc35 Updated builds. %!s(int64=9) %!d(string=hai) anos
  Mr.doob 28697338c2 WebGLProgram: Unroll loops only for internal shaders. %!s(int64=9) %!d(string=hai) anos
  Mr.doob ed80437465 Updated builds. %!s(int64=9) %!d(string=hai) anos
  Mr.doob 987b6888d9 Reverted shadowMap type change. %!s(int64=9) %!d(string=hai) anos
  Mr.doob 4a9ad0e2d8 WebGLShadowMap: Use THREE.NearestFilter for the RenderTarget. %!s(int64=9) %!d(string=hai) anos
  Mr.doob 8ecba28065 WebGLProgram: Unroll loops. %!s(int64=9) %!d(string=hai) anos
  Mr.doob 7f1e630325 WebGLProgram: Replace NUM_*_LIGHTS in javascript. %!s(int64=9) %!d(string=hai) anos
  Mr.doob f4d862f63c lights_* glsl clean up. %!s(int64=9) %!d(string=hai) anos
  Mr.doob 63f8ded1c7 WebGLPrograms: Removed unused numShadows reference. %!s(int64=9) %!d(string=hai) anos
  Mr.doob 4492fe35c2 WebGLProgram: Removed no longer used define. %!s(int64=9) %!d(string=hai) anos
  Mr.doob 76525fd139 Merge pull request #8037 from Mugen87/dev %!s(int64=9) %!d(string=hai) anos
  Mugen87 5145a6fea3 removed "shading" property from MeshLambertMaterial %!s(int64=9) %!d(string=hai) anos
  Mr.doob da6a8cfe46 Updated builds. %!s(int64=9) %!d(string=hai) anos