提交歷史

作者 SHA1 備註 提交日期
  Mr.doob 9858c27eaf BufferGeometryManipulator maybe? See #4386. 12 年之前
  Mr.doob be4757d0f6 So now Geometry2 basically adds helper arrays to BufferGeometry. 12 年之前
  Mr.doob cb99e38164 PlaneGeometry extending PlaneBufferGeometry. 12 年之前
  Mr.doob a05727b668 Moved wip classes out of src. 12 年之前
  Mr.doob a489c3061c Added THREE.Cache. 12 年之前
  Mr.doob 60bf8fbf97 WebGLRenderer: Implemented RawShaderMaterial. Included example. Fixes #3121 and #4518. 12 年之前
  Mr.doob f549fedfc6 Experimenting with BufferAttribute. 12 年之前
  Mr.doob 55b1bfef76 WebGLRenderer: Moved builProgram to WebGLProgram. 12 年之前
  Mr.doob e957060049 WebGLRenderer: getShader to THREE.WebGLShader. 12 年之前
  Mr.doob 8adc048978 Experimenting with Geometry2 being an extension of BufferGeometry. 12 年之前
  Mr.doob 2269607b48 Added Geometry2Loader and Geometry2Exporter. 12 年之前
  Mr.doob 62dbfbf99d RenderableFace3 to RenderableFace 12 年之前
  Mr.doob 81b8cab98c Reverting to previous approach for developing Geometry2. 12 年之前
  Mr.doob 1155f8dd19 build2.sh now builds using Geometry2. 12 年之前
  Mr.doob eb2e2f23b8 First try at Geometry2. 12 年之前
  Joshua Koo b340e4dfe3 Fix build path to Shader files 12 年之前
  Joshua Koo 0bb85dc25d Intial refactoring for WebGLShaders (See #4129) 12 年之前
  Mr.doob 692f1376d1 Unified Particle into Sprite. Renamed ParticleBasicMaterial to ParticleSystemMaterial. Fixes #968. 12 年之前
  Mr.doob 3f3cfa27de Removed THREE.Ribbon. See #3860. 12 年之前
  Mr.doob 41dcce8e8b Removed Face4 bits in src. 12 年之前
  Mr.doob d73ba07dc1 Editor: Wired up BufferGeometryLoader and BufferGeometryExporter. 12 年之前
  Mr.doob 972c852e9e Removed Rotation class. Using getters/setters to keep .rotation and .quaternion in sync. 12 年之前
  Mr.doob 88d4eb713d Merge remote-tracking branch 'bhouston/euler3' into dev 12 年之前
  Mr.doob 08f1038dcc Third go at LoadingManager. See #3442. 12 年之前
  Mr.doob 9a6b72639a Moved ObjectLoader into build. 12 年之前
  Mr.doob 8ed5ffc2ec First go at LoadingManager. See #3442. 12 年之前
  Ben Houston 276e9da1ef add THREE.Rotation and remove Object3D.useQuaternion (as we always use quaternion now.) Following recommendation discussed here: https://github.com/mrdoob/three.js/issues/3404#issuecomment-17262516 13 年之前
  Ben Houston a16a9f6775 complete Euler class, update examples, update Object3D, update unit tests. 13 年之前
  Mr.doob e4802d0782 Starting GeometryLoader. 13 年之前
  Mr.doob dff219aed3 Added MaterialLoader and MaterialExporter. 13 年之前