Ben Houston
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c9f111c310
adopt THREE.warn rather than THREE.warning to be more inline with console.warn standard.
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10 years ago |
Ben Houston
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1e97815e77
add THREE.error/THREE.warning to allow for easy redirection of THREE.js specific errors and warnings.
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10 years ago |
Joshua Koo
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aafd29c50a
Code transforming mrdoob style second attempt See #4806
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11 years ago |
Mr.doob
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355b68b9a0
Moved GeometryUtils to examples/js/utils. Added randomPointsinBufferGeometry. See #4835.
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11 years ago |
Mr.doob
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40633c8573
Cleaned up warnings and error messages.
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11 years ago |
srifqi
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f218530882
Update GeometryUtils.js
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11 years ago |
Mr.doob
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b6e22e226c
Nicer API for Geometry.merge()
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11 years ago |
Mr.doob
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81744b42c9
Moved GeometryUtils.merge to Geometry.merge.
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11 years ago |
Mr.doob
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af6018ed48
Merge branch 'master' of https://github.com/lpoignant/three.js into dev
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11 years ago |
lpoignant
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8d71154ddd
Change break to continue if problem not happens in last faces
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11 years ago |
lpoignant
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e5d8234889
Add stop condition when parse faceVextexUvs in merge
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11 years ago |
Mr.doob
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f46a2b841e
Removed face.centroid and geometry.computeCentroids()
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11 years ago |
Mr.doob
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5a3e4b9a14
Removed GeometryUtils.triangulateQuads.
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11 years ago |
Mr.doob
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40432e2ba5
Removed removeMaterials and setMaterialIndex from GeometryUtils. See #3713.
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12 years ago |
Mr.doob
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b3f7e8f923
Removed faceUvs stuff.
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12 years ago |
Mr.doob
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41dcce8e8b
Removed Face4 bits in src.
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12 years ago |
Mr.doob
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82fa7da98b
GeometryUtils clean up.
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12 years ago |
Mr.doob
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51d597416f
Using Matrix3.getNormalMatrix. See #3220.
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12 years ago |
Mr.doob
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696794d7c0
GeometryUtils.merge materialOffset to materialIndexOffset. See #3249.
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12 years ago |
Tapio Vierros
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14144f3776
Add materialOffset parameter to THREE.GeometryUtils.merge.
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12 years ago |
Mr.doob
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39763ab7d0
Changed back some .projectPoint() to .applyMatrix4() as per bb873d16d676ead71dfce5181a73828b5993a05f.
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12 years ago |
Mr.doob
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bb873d16d6
Added Vector3.projectPoint() as suggested in #2921.
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12 years ago |
Mr.doob
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0a82d24fcb
Reverted Matrix4 makeTranslate/makeScale change. As suggested by @WestLangley in #2780.
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12 years ago |
Mr.doob
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cf1366af12
GeometryUtils.explode to ExplodeModifier and GeometryUtils.tessellate to TessellateModifier.
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12 years ago |
Mr.doob
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b062fee866
Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860.
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12 years ago |
Mr.doob
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081a1fd646
Renamed .multiplyMatrix* to .applyMatrix* and .multiplyQuaternion to .applyQuaternion as suggested by @WestLangley in #2860.
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12 years ago |
Mr.doob
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cfc73cc53d
Simplified normal matrix in GeometryUtils.merge.
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12 years ago |
Mr.doob
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127c0f2400
matrix.multiplyVector3 to vector.multiplyMatrix4 as suggested in #2860.
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12 years ago |
OpenShift guest
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a81dfc9c99
add the function setMaterialIndex to GeometryUtils
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12 years ago |
Ben Houston
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26b57b81be
Matrix4.makeTranslation and Matrix4.makeScale now take Vector3 instead of thee scalars per #2780
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12 years ago |