Commit History

Autor SHA1 Mensaxe Data
  gero3 ca09c18f45 Merge branch 'dev' of https://github.com/mrdoob/three.js into WebglProgramCache %!s(int64=10) %!d(string=hai) anos
  Mr.doob 9cfdb1dc1e Merge pull request #7124 from WestLangley/dev-clearColor %!s(int64=10) %!d(string=hai) anos
  WestLangley 13014d3c10 Fixed clearColor bug %!s(int64=10) %!d(string=hai) anos
  Mr.doob 22d146f3c1 Updated builds. %!s(int64=10) %!d(string=hai) anos
  Mr.doob 3d97a3101f MeshLambertMaterial: Removed shading as it's no longer supported. %!s(int64=10) %!d(string=hai) anos
  Mr.doob 61be47fd8b Removed NoShading constant. Fixes #7115. %!s(int64=10) %!d(string=hai) anos
  Mr.doob 47e1c58d19 Merge pull request #7110 from tschw/SkinTangents %!s(int64=10) %!d(string=hai) anos
  Mr.doob 02348e1f1b Merge pull request #7109 from tschw/fix7028 %!s(int64=10) %!d(string=hai) anos
  tschw 01609aec77 Skin shader cleanup. %!s(int64=10) %!d(string=hai) anos
  tschw d37516be39 Fixed skin shader lighting. %!s(int64=10) %!d(string=hai) anos
  tschw ac5c50cfc8 Let skin shader use derivatives for tangents. %!s(int64=10) %!d(string=hai) anos
  Mr.doob 15a74935e0 Updated builds. %!s(int64=10) %!d(string=hai) anos
  Mr.doob 4c286c3649 Merging with @WestLangley's displacementMap implementation. See #7107. %!s(int64=10) %!d(string=hai) anos
  Mr.doob e99de1dd0d Updated builds. %!s(int64=10) %!d(string=hai) anos
  Mr.doob ebc3f77361 Fixed displacementmap_vertex. I think... %!s(int64=10) %!d(string=hai) anos
  Mr.doob 28fed3a304 ShaderChunks: Simplified normals vertex code. %!s(int64=10) %!d(string=hai) anos
  Mr.doob 45d36cb9e1 Spaces to Tabs %!s(int64=10) %!d(string=hai) anos
  Mr.doob e0db83c4f2 WebGLProgram: Use displacementMap only when the system supports vertex textures. %!s(int64=10) %!d(string=hai) anos
  Mr.doob 872fce99b9 Brought webgl_materials_normaldisplacementmap back. %!s(int64=10) %!d(string=hai) anos
  Mr.doob 8e5a4003eb Updated builds. %!s(int64=10) %!d(string=hai) anos
  Mr.doob fa20679c7a MeshPhongMaterial: Added displacementMap. See #7094. %!s(int64=10) %!d(string=hai) anos
  Mr.doob de8b15a3e6 MaterialLoader: Removed attributes. %!s(int64=10) %!d(string=hai) anos
  Mr.doob 90a51821df Added begin_vertex.glsl %!s(int64=10) %!d(string=hai) anos
  Mr.doob a4bed5be10 Renamed default_vertex.glsl to project_vertex.glsl %!s(int64=10) %!d(string=hai) anos
  Mr.doob 42b1100b04 Updated builds. %!s(int64=10) %!d(string=hai) anos
  Mr.doob f8073eb823 WebGLRenderer: Reverted groups with single material. See #7057. %!s(int64=10) %!d(string=hai) anos
  Mr.doob 8fe9093d81 SceneUtils: Minor tweak. %!s(int64=10) %!d(string=hai) anos
  Mr.doob b67a62c189 Removed needed MultiMaterial from drawcalls example. %!s(int64=10) %!d(string=hai) anos
  Mr.doob a47de5fdd1 Updated builds. %!s(int64=10) %!d(string=hai) anos
  Mr.doob 287847416d WebGLRenderer: Handle geometry groups without multi-material. See #7057 %!s(int64=10) %!d(string=hai) anos