Commit történet

Szerző SHA1 Üzenet Dátum
  alteredq ca261ddca5 Added point light / fixed directional light in WebGLRenderer / added light test example. 15 éve
  alteredq fdb1ee5ff2 Added inversion of 3x3 rotation submatrix. 15 éve
  alteredq 8a8dd0d9cb Changed mesh JS class name generator in Blender exporter to use cross-platform path parsing. 15 éve
  alteredq 31644e179b Added link to OBJ converter script at GitHub to JS template. 15 éve
  alteredq 47a4c91ebc Merge remote branch 'remotes/upstream/master' 15 éve
  alteredq 69d93317c8 Forgot to build single file libraries. 15 éve
  alteredq ecae266e8a Added mesh stroke materials (wireframe) to WebGLRenderer. 15 éve
  Mr.doob 4da30fb353 * Blender 2.54 exporter: Added computeNormal and computeCentroids logic. 15 éve
  Mr.doob b61e4a453f * Added AUTHORS file 15 éve
  Mr.doob cb76523b31 * Added Blender 2.54 exporter. (Crossing fingers so they don't change the scripting system again...) 15 éve
  alteredq ce000d482f Merged remote branch 'upstream/master' (original mrdoob's version) 15 éve
  alteredq dde831bf6f Extended CanvasRenderer to be able to handle decals (MeshBitmapUVMappingMaterials as secondary materials). 15 éve
  alteredq 36dc7212f8 Made Sphere mesh smoothing optional. 15 éve
  Mr.doob db7003e88a * `CanvasRenderer` and `SVGRenderer` calculating light only when needed. 15 éve
  alteredq 0f69c71924 Experiment to get backwards compatibility with the original meaning of materials array in Mesh (= extra materials are drawn for whole mesh). 15 éve
  alteredq 29be1febb0 Added handling of null materials (coming from Blender exporter when mesh has no assigned material). 15 éve
  alteredq 32133b352b Fixed crash bug when parsing quad faces. 15 éve
  alteredq 396d8d1cec Added male model to OBJ converter example. 15 éve
  unknown 60c2354424 Added OBJ -> Three.js converter. 15 éve
  Mr.doob 647b4a57b8 * Added `PointLight` 15 éve
  mindlapse a89865bda8 3d onclick, see examples/hci_clickcube.html 15 éve
  Julian Walker 7c94809ed2 Using projection * view * obj matrix to transform vertices in Renderer instead of transforming twice (once by view * obj and once by projection). 15 éve
  Julian Walker 930faff1ef Matrix4.lookAt now initializes W row (omitted previously). 15 éve
  Julian Walker 286402351b Spaces -> tabs in WebGLRenderer.js 15 éve
  Ben Nolan 0c6219b43f * Made vector methods chainable 15 éve
  Mr.doob 5ce7a10bbb - Added TODO 15 éve
  philogb c88fa50a4c Add Matrix4.rotationAxisAngleMatrix 15 éve
  philogb c8aacd8cdc Add Color methods to prototype object. 15 éve
  philogb 4074b8097f Ignore .project extensions 15 éve
  Mr.doob 14b5a3ebb5 - README tweaks 15 éve