Commit History

Autor SHA1 Mensaxe Data
  alteredq a763461d42 Added lerpSelf to Vector2, Vector3 and UV. Added handling of UVs to GeometryUtils.tessellate. %!s(int64=14) %!d(string=hai) anos
  alteredq 14fdaa11e7 Added Face3.clone, Face4.clone, GeometryUtils.tessellate and tessellate + explode example. %!s(int64=14) %!d(string=hai) anos
  alteredq 0ed890f71c Added Vertex.clone and GeometryUtils.explode. %!s(int64=14) %!d(string=hai) anos
  alteredq 6862c7d935 Fixed horse-induced animation playback bug. %!s(int64=14) %!d(string=hai) anos
  Mr.doob 55e0a843da Projector now negates (inverts?) the normals when culled and flipSided || doubleSided. Fixes #1270. %!s(int64=14) %!d(string=hai) anos
  alteredq 4fe9753ea4 Added defaults to DirectionalLight for cascading shadows. %!s(int64=14) %!d(string=hai) anos
  alteredq 5a48c3488e Added GeometryUtils.triangulateQuads %!s(int64=14) %!d(string=hai) anos
  alteredq 09dde73d00 Added helper for generating DataTexture to ImageUtils. %!s(int64=14) %!d(string=hai) anos
  alteredq cb41542aad Refactored morph normals to be optional. %!s(int64=14) %!d(string=hai) anos
  alteredq b6bce4f68a Added handling of morph normals also for Phong material. %!s(int64=14) %!d(string=hai) anos
  alteredq a372d5ee6c Moved computeMorphNormals from JSONLoader into Geometry. %!s(int64=14) %!d(string=hai) anos
  alteredq 27afa046be First attempt at morph normals. %!s(int64=14) %!d(string=hai) anos
  alteredq 5da812d160 Merge branch 'dev' into cascaded_shadowmaps %!s(int64=14) %!d(string=hai) anos
  alteredq f59ed3e2ab Changed default ambient color to 0xffffff. %!s(int64=14) %!d(string=hai) anos
  alteredq c42478fae0 Refactored shadow map shader. %!s(int64=14) %!d(string=hai) anos
  alteredq 82256dc777 Refactored bounding box and bounding sphere computation to handle geometries with zero vertices. %!s(int64=14) %!d(string=hai) anos
  alteredq 4cd0f946d0 Changed cameraPosition uniform to use global camera position. %!s(int64=14) %!d(string=hai) anos
  Mr.doob 48f076b7f0 Fixed #1180. Incorrect Vector3.setRotationFromMatrix(). Thanks @WestLangley! %!s(int64=14) %!d(string=hai) anos
  Mr.doob 91450ee46a THREE.VERSION -> THREE.REVISION %!s(int64=14) %!d(string=hai) anos
  Mr.doob 762d2fa598 Added a silly check on Object3D.add(). It's a quick check and it avoids enless recursivity making the browser silently hang. %!s(int64=14) %!d(string=hai) anos
  alteredq e228586b0f Added docs for Quaternion. Few small fixes in Quaternion. %!s(int64=14) %!d(string=hai) anos
  alteredq 66b34bbda9 Added docs for Vector4. Also small fix to Vector4. %!s(int64=14) %!d(string=hai) anos
  Mr.doob 7fd996a872 Merge remote-tracking branch 'alteredq/dev' into dev %!s(int64=14) %!d(string=hai) anos
  alteredq 8544e4b9f5 Added Vector3 docs. Also some small fixes in Vector3 and Vector2 implementations. %!s(int64=14) %!d(string=hai) anos
  Mr.doob 514dac4d75 Moved REVISION to THREE.VERSION. %!s(int64=14) %!d(string=hai) anos
  Mr.doob 337ac0032f LOD should now work properly from anywhere in the scene graph. %!s(int64=14) %!d(string=hai) anos
  alteredq 5bc03a68f8 Expanded Object3D doc. Removed unused "Object3D.dynamic" property. %!s(int64=14) %!d(string=hai) anos
  alteredq 0f13495fc5 Added docs for lights. Added default shadow parameters for DirectionalLight. %!s(int64=14) %!d(string=hai) anos
  Mr.doob a6473096d7 Fixed ColladaLoader's _strings() bug: It was returning [NaN] for empty strings. %!s(int64=14) %!d(string=hai) anos
  Mr.doob 50658bd4e6 Fixed missing "};". Updated builds. %!s(int64=14) %!d(string=hai) anos