提交歷史

作者 SHA1 備註 提交日期
  WestLangley 3d8f71715d Simplify blending mode 7 年之前
  Mugen87 3bbef60318 Examples: Clean up 7 年之前
  WestLangley 9b91fe07ad Added dispose() methods and clean up 7 年之前
  WestLangley ab2a05ae25 Custom blending mods 7 年之前
  WestLangley bfd9631b5d Clean up formatting 7 年之前
  Daniel Hritzkiv c7c5645949 Formatting 8 年之前
  Daniel Hritzkiv ee3f0b3277 PMREMGenerator.js: getCurrentRenderTarget -> getRenderTarget 8 年之前
  Daniel Hritzkiv 26a4288b01 Restore previous renderTarget after update() 8 年之前
  Mr.doob 27ef9f1b8f Correct PMREM cubemap fix. See #10562. 9 年之前
  Mr.doob 928c8177ab Removed no longer needed uniform types. 9 年之前
  Raoul v. R 4fc3af0994 Examples: use .texture of input render targets. (#8787) 9 年之前
  Ben Houston (Clara.io) db765284f5 Add high quality rand() function to common.glsl and an example to show off the noise textures. (#8603) 9 年之前
  Mr.doob f2f74f9d4f PMREM* code clean up. 9 年之前
  Ben Houston (Clara.io) cc2373f486 PMREM bug fixes 9 年之前
  Ben Houston a6fdafa726 fix the resolution to what is hard coded in the shaders. 9 年之前
  Ben Houston b514505160 pick a good default PMREMGenerator cube size, and allow it to be overriden. 9 年之前
  Ben Houston f053a9268c add comments to PMREM generator and packer. 9 年之前
  Ben Houston 1c41df2ae6 ensure no mipmaps or linear filters for non-monotonic encoded texture. 9 年之前
  Ben Houston 964e08beef fix bug in encodings.glsl 9 年之前
  Ben Houston f390c49220 avoid interference with backwards compatibility gamma input/output. 9 年之前
  Ben Houston 4c1eaac555 float and half HDR CUbe Maps load and are properly generated. Something wrong when using RGBE encoding. 9 年之前
  Ben Houston f3d4aae57b more work on PMREM 9 年之前
  Ben Houston 4bf3b5806f more work on PMREM - split out Encodings.js, Half.js 9 年之前
  Ben Houston 8a630a75df Added Float, Half float buffer support for HDR. Fixed a bug in 9 年之前
  Ben Houston 4ad84caf50 add HDR images to examples. 10 年之前
  Ben Houston 837cd59366 example is starting to work with the new code. 10 年之前
  Ben Houston 49f49beada clean up PMREMGEnerator, incorporate global encodings.glsl. Add into the THREE namespace, move into examples. 10 年之前