Commit History

Author SHA1 Message Date
  Mr.doob cc066007e2 Reverting to old WebGLRenderer. 12 years ago
  Mr.doob ff9afb1c17 Replaced WebGLRenderer with WebGLRenderer2. Old WebGLRenderer is now WebGLRendererOld. 12 years ago
  Aleksandar Rodic ac4f62d780 fixed issue #3045 - linewidth ignored with buffergeometry lines 12 years ago
  Ben Houston c589751dac removed "position = _vector3" pattern per @WestLangley 12 years ago
  Ben Houston 3db966d658 make Matrix4.getPosition() deprecated and replace all usages in core library with Vector3.getPositionFromMatrix() 12 years ago
  OpenShift guest ae6e261e4f changed to undefined 12 years ago
  OpenShift guest 441ca41ddc This makes sure getShaderPrecisionFormat exists on the context 12 years ago
  Mr.doob d1cc46ffba Renamed Vector3 projectPoint() to applyProjection() as per @WestLangley suggestion in bb873d16d676ead71dfce5181a73828b5993a05f. 12 years ago
  Mr.doob bb873d16d6 Added Vector3.projectPoint() as suggested in #2921. 12 years ago
  Mr.doob 35a6c97235 Merge remote-tracking branch 'arodic/lineBufferGeometry' into dev 12 years ago
  Ben Adams bc94173866 Exposed more supports tests 12 years ago
  Mr.doob b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. 12 years ago
  Aki f53b27533f Added support for THREE.Lines as bufferGeometry 12 years ago
  Ben Houston 6f72a001c2 Frustum.contains -> intersectsObject, containsSphere->intersectsSphere, removed Frustum.containsAnyPoints, .transform. Update unit tests accordingly. 12 years ago
  Mr.doob b93b0d6960 WebGLRenderer: Check geometry type and avoid breakage when undefined. 12 years ago
  Mr.doob 081a1fd646 Renamed .multiplyMatrix* to .applyMatrix* and .multiplyQuaternion to .applyQuaternion as suggested by @WestLangley in #2860. 12 years ago
  Mr.doob 99c7692167 Merge branch 'vectormultiplymatrix' into dev 12 years ago
  Mr.doob 127c0f2400 matrix.multiplyVector3 to vector.multiplyMatrix4 as suggested in #2860. 12 years ago
  alteredq 3fa6cd47db Fixed inconsistent precision for lensflares and sprites shaders causing troubles on mobile (thanks to @phoboslab). 12 years ago
  Mr.doob d3acf159b4 renderer.devicePixelRatio is now a public property. Fixed SpritePlugin. 12 years ago
  Mr.doob 2feae0ee05 Added devicePixelRatio to CanvasRenderer and WebGLRenderer. 12 years ago
  Mr.doob 0fd5a5ce24 Renamed .deallocate() to .dispose() as discussed in #2760 and fdb737d078e0e3d6eba9856cec77401082a42fe8. 12 years ago
  Mr.doob fdb737d078 Sending target in the deallocate event. 12 years ago
  alteredq f7e1543715 WebGLDeferredRenderer: testing depth buffer sharing between geometry and light passes. 12 years ago
  Mr.doob 3f29e1a912 Added .deallocate() to RenderTarget. 12 years ago
  alteredq 9d0dfbc566 Quick fix to make Editor and examples using BufferGeometry working again after EventTarget changes. 12 years ago
  Mr.doob 2b4d13ea44 Added deallocate() to Material. 12 years ago
  Mr.doob 238831ea91 Commented out now unused code in WebGLRenderer and added webgl flag to Geometry. 12 years ago
  Mr.doob b81e23e898 Event system implementation for deallocating geometries and textures. 12 years ago
  alteredq 6670e6ad47 WebGLRenderer: added clamping of user specified precision to maximum available. 12 years ago