Commit History

Author SHA1 Message Date
  Mr.doob d25ebbe712 Merge remote-tracking branch 'alteredq/dev' into dev 13 years ago
  Mr.doob 0cbad1764e Missing semicolon. 13 years ago
  alteredq eb0bc9e57f Cleaned forgotten bits in OrbitControls. 13 years ago
  alteredq 27ca6cd049 Added zoom via middle-button drag to OrbitControls. 13 years ago
  Mr.doob 523def65a6 Updateds builds. 13 years ago
  Mr.doob 3848e33d20 Refactored Ray a bit. 13 years ago
  Mr.doob 23c47355c8 Merge remote-tracking branch 'niklassa/patch-1' into dev 13 years ago
  Mr.doob 41b155cb5b Updated to the latest Stats. 13 years ago
  Mr.doob 8e21ed4cf6 Some optimisations to the WIP software renderers. 13 years ago
  Mr.doob 09582ca410 Adding TextureLoader. 13 years ago
  Mr.doob f976dcc7af Updated builds. 13 years ago
  Mr.doob 22182b08de Improved OrbitControls and added example. 13 years ago
  Mr.doob bdfdf6c623 Merge remote-tracking branch 'qiao/dev' into dev 13 years ago
  Xueqiao Xu 5db114f10e Exposed rotate and zoom API of OrbitControls 13 years ago
  Xueqiao Xu c16a80b34a Slowed down default rotation speed of OrbitControls 13 years ago
  Xueqiao Xu 3b4604e153 Fixed rotation center of OrbitControls 13 years ago
  Mr.doob 0a9d2454b9 Merge remote-tracking branch 'qiao/dev' into dev 13 years ago
  Xueqiao Xu 368af7d00a Renamed OrbitControls and updated build script 13 years ago
  Xueqiao Xu 3d84fd001e Renamed OrbitalControls to OrbitControls 13 years ago
  Mr.doob 468c1a6592 Commenting out MarchingCubes out of SceneUtils.cloneObject. 13 years ago
  Xueqiao Xu f08b8df6be Added OrbitalControls into build script 13 years ago
  Xueqiao Xu 51346f788b add: OrbitalControls 13 years ago
  Kelvin Luck 078b61b5ea Fix for issue #1914 13 years ago
  niklassa 2f6a46e8be implemented near/far 13 years ago
  Mr.doob 89bb6b6f02 Little tweaks and updated builds. 13 years ago
  Mr.doob 959b67fd39 Merge remote-tracking branch 'WestLangley/dev-rotations2' into dev 13 years ago
  Mr.doob c906e31096 Merging with @WestLangley. 13 years ago
  Mr.doob bcebd78549 Added onError callback to ImageUtils.loadTexture. Fixes #1908. 13 years ago
  niklassa b7f255e1c5 Added this.range parameter. Range check could be done manually afterwards. But when interested if multiple projectiles (=rays) hit a moving mesh, a lot of time is wasted on checking the mesh faces should the mesh still be out of range. If no range is specified, behaviour remains the same. 13 years ago
  Mr.doob d0f37dfa1a Added dummy console code. 13 years ago