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Коммит түүх

Эзэн SHA1 Мессеж Огноо
  Ben Houston d59e16a96e update basic material to use new indirectReflectedLight structure, add basic_variations. 10 жил өмнө
  Ben Houston f75c055120 add lambert variations example. 10 жил өмнө
  Ben Houston ce22ecc930 perfect backwards compatibility for envmap_fragment for phong. 10 жил өмнө
  Ben Houston 89b3dac2dc remove energy conserving mode. 10 жил өмнө
  Ben Houston f89f27d097 remove unused code (clear coat), oren-nayar, and make envmap work in world space properly while using local space coords. 10 жил өмнө
  Ben Houston 26b54cdbaa validated all bsdfs against preexisting code. materials match except for cubemaps. 10 жил өмнө
  Ben Houston 23ebff6bc0 split BRDFs from Rendering Equations per @WestLangley's recommendations. 10 жил өмнө
  Ben Houston 7829fff1f7 Merge branch 'material_variations_examples' of [email protected]:bhouston/three.js.git into simplified_lighting 10 жил өмнө
  Ben Houston 704f2285b9 simple material variations for phong and physical. 10 жил өмнө
  Ben Houston 8610ef3221 remove unneeded function. 10 жил өмнө
  Ben Houston 28997aa732 accumulate all indirect diffuse sources and then apply a single diffuse indirect BRDF. 10 жил өмнө
  Ben Houston c5e001a74b incorporate ambientLightColor into standardized BRDF calculations. 10 жил өмнө
  Ben Houston b1df023420 fix reflectivity (it should modulate specularColor globally), fix GGX Render Equation, clean up BRDF_GGX_Environment to have incident and reflected light, pull out SpecularLightProbe. 10 жил өмнө
  Ben Houston ba207f089d incorporate indirectReflectedLight into lightmap, envmap and oamap per @WestLangley. 10 жил өмнө
  Ben Houston 05118ea6bb further consolidation of different material BRDFs via the same lighting template. 10 жил өмнө
  Ben Houston 08fe989637 fix bug in physical material conversion to structs, add energy preservation option. 10 жил өмнө
  Ben Houston 95534e3cfe refactor physical materials to use new BRDF+Light structs 10 жил өмнө
  Ben Houston a101882d5b minor bugs. 10 жил өмнө
  Ben Houston e40d3f7cfd remove no longer used hemilight_fragment.glsl 10 жил өмнө
  Ben Houston c290352133 simplify light factories. 10 жил өмнө
  Ben Houston 8c8f538f30 restore erroneously removed modifications by @WestLangley. 10 жил өмнө
  Ben Houston c45b7cf94d shadowMask shouldn't be applied to indirect. 10 жил өмнө
  Ben Houston 0287cab597 remove unused code from broken ShaderSkin.js 10 жил өмнө
  Ben Houston fdaad8df8b Merge branch 'dev' of [email protected]:mrdoob/three.js into simplified_lighting 10 жил өмнө
  Ben Houston 3c9e00fe0d get skin, tone mapping and terrain examples working with new BSDF and light structures. 10 жил өмнө
  Ben Houston bbc81cdb67 start refactoring ShaderSkin.js 10 жил өмнө
  Mr.doob 8f9ab7a32b ShaderLib: Fixed physical includes. 10 жил өмнө
  Mr.doob 91d6c8d1ab Renamed MeshStandardMaterial to MeshPhysicalMaterial. See #7381. 10 жил өмнө
  Mr.doob 1a9e254af6 Merge pull request #7382 from WestLangley/dev-standard 10 жил өмнө
  WestLangley 5c69e10cba Inital PR for MeshStandardMaterial 10 жил өмнө